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* use Array.Empty() where instead of allocating new zero-length arrays * structure for loops in a way that the JIT will elide array/Span bounds checking * avoiding function calls in for loop condition tests * avoid LINQ in a hot path * conform with code style * fix mistake in GetNextWaitingObject() * fix GetNextWaitingObject() possibility of returning null if all list items have TimePoint == long.MaxValue * make GetNextWaitingObject() behave FIFO behavior for multiple items with the same TimePoint |
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| .. | ||
| AboutWindow.axaml | ||
| AboutWindow.axaml.cs | ||
| AmiiboWindow.axaml | ||
| AmiiboWindow.axaml.cs | ||
| CheatWindow.axaml | ||
| CheatWindow.axaml.cs | ||
| ContentDialogOverlayWindow.axaml | ||
| ContentDialogOverlayWindow.axaml.cs | ||
| ControllerSettingsWindow.axaml | ||
| ControllerSettingsWindow.axaml.cs | ||
| DownloadableContentManagerWindow.axaml | ||
| DownloadableContentManagerWindow.axaml.cs | ||
| IconColorPicker.cs | ||
| MainWindow.axaml | ||
| MainWindow.axaml.cs | ||
| MotionSettingsWindow.axaml | ||
| MotionSettingsWindow.axaml.cs | ||
| RumbleSettingsWindow.axaml | ||
| RumbleSettingsWindow.axaml.cs | ||
| SettingsWindow.axaml | ||
| SettingsWindow.axaml.cs | ||
| StyleableWindow.cs | ||
| TitleUpdateWindow.axaml | ||
| TitleUpdateWindow.axaml.cs | ||