Evan Husted
4ae9f1c0d2
UI: Use Hosted Games & Player Count localization keys in list view too
2025-02-04 23:31:31 -06:00
Evan Husted
717851985e
UI: Reorganize Game Info dialog popup + localization
2025-02-04 23:28:37 -06:00
Evan Husted
bd08a111a8
UI: Show what each value is in the Game Info dialog, add game icon
2025-02-04 22:47:12 -06:00
Evan Husted
1972a47f39
UI: Game stats button on right click for Grid view users
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2025-02-04 19:32:17 -06:00
Evan Husted
222ceb818b
misc: chore: Use ApplicationLibrary helpers for getting DLCs & Updates for a game
2025-02-04 18:21:49 -06:00
Evan Husted
b0fcc5bee1
misc: chore: Simplify HasCompatibilityEntry
...
(Totally didn't realize that SelectedApplication is already an ApplicationData)
2025-02-04 18:21:24 -06:00
Evan Husted
820e8f7375
[ci skip] UI: Strip dumped file information out of the DLC name
2025-02-04 18:10:28 -06:00
Evan Husted
e8a7d5b0b7
UI: Only show DLC RomFS button under Extract Data when DLCs are available.
...
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Also convert the constructor of DlcSelectViewModel to expect a normal title id and not one already converted to the base ID.
2025-02-04 17:21:54 -06:00
Evan Husted
fafb99c702
misc: chore: [ci skip] don't even bother looking up the application; the tag present on the control *is* a valid title ID and can't reasonably change in between the tag being set and playability information being requested.
...
Even if it does, worst case scenario the compat list that pops up has no results.
2025-02-04 15:57:32 -06:00
Evan Husted
df9e6e4812
UI: Added the ability to view Compat information on right click, and on clicking the status itself like the title ID button.
2025-02-04 15:51:27 -06:00
Evan Husted
566f3d079a
misc: chore: Play Report analyzer code simplification
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2025-02-04 00:56:59 -06:00
Evan Husted
d7707d4176
UI: RPC: Only update presence if a value is actually different from the current presence
2025-02-03 23:12:50 -06:00
Evan Husted
7a9b62884a
misc: chore: type-specific value accessors on PlayReportValue
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2025-02-03 19:56:02 -06:00
Evan Husted
de9faf183a
misc: chore: [ci skip] wrong element order
2025-02-03 19:45:05 -06:00
Evan Husted
0bf7c5dfa2
misc: chore: [ci skip] AlwaysReturn factory function to go with the AlwaysResets singleton one.
2025-02-03 19:23:47 -06:00
Evan Husted
11bc32d98e
UI: RPC: Reset Details when switching between Master Mode and Normal Mode on the title screen.
2025-02-03 19:19:17 -06:00
Evan Husted
063430ea16
misc: chore: Use .Match
2025-02-03 19:18:31 -06:00
Evan Husted
65f08caaa3
misc: chore: .Match helper method on PlayReportAnalyzer.FormattedValue.
2025-02-03 19:18:17 -06:00
Evan Husted
f225b18c05
misc: chore: XMLDocs on PlayReportAnalyzer system.
...
- Change PlayReportValue to a basic class passed normally instead of a struct passed by reference
2025-02-03 18:54:38 -06:00
Evan Husted
5ab50680b4
HLE: Run Play Report event handlers in a dedicated .NET thread
2025-02-03 17:01:44 -06:00
Evan Husted
a0edc5c2b0
UI: RPC: Small change to how values are passed to hopefully detect the player pos better
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2025-02-03 15:46:39 -06:00
Evan Husted
158ea7b4d6
misc: chore: logged coordinate is a decimal not a whole number
2025-02-03 15:33:12 -06:00
Evan Husted
8bc3de8303
UI: RPC: Add TOTK current world layer to RPC based on logged player y pos
2025-02-03 14:54:34 -06:00
Evan Husted
c812106611
UI: Show playability information under game version in List view
2025-02-03 13:49:56 -06:00
Evan Husted
774edb7b29
UI: Match System Time is now an active setting which you can toggle on/off.
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2025-02-02 23:46:55 -06:00
Evan Husted
55536f5d78
misc: chore: Early exit HandlePlayReport if RPC is not enabled
2025-02-02 22:14:43 -06:00
Evan Husted
b2eecd28ce
UI: RPC: Value Formatter V3
...
- Allows the ability to bind a single PlayReportGameSpec to multiple title IDs, like for MK8D
- Allows the ability for the value formatters to tell the caller of the analyzer that they should reset the value, and also added the ability to explicitly not handle a value format.
2025-02-02 22:10:49 -06:00
Evan Husted
fe43c32e60
UI: The argument to Play Report value formatters is now a struct containing the current ApplicationMetadata & the BoxedValue that was the only argument previously.
...
This allows for the title of Mario Kart to be localized when one of the value checkers doesn't match.
2025-02-02 20:47:42 -06:00
Evan Husted
8117e160c2
misc: chore: [ci skip] Move the play report analyzer definition into a PlayReport static class to avoid polluting the Discord integration module
2025-02-02 20:32:01 -06:00
Piplup
bf713a80d6
PlayReportAnalyzer: Added Games ( #614 )
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Added Super Mario Odyssey, Super Mario Odyssey (China), Super Mario 3D
World + Bowser's Fury, Mario Kart 8 Deluxe and Mario Kart 8 Deluxe
(China)
2025-02-02 20:29:00 -06:00
Evan Husted
2d7700949c
UI: Play Report Analysis V2
...
Support for multiple keys per game, and provide an order of resolution via Priority.
(Currently) functionally identical to before, as only BOTW Master Mode is supported.
2025-02-02 16:07:30 -06:00
Evan Husted
ea2287af03
misc: chore: Rewrite play report checker to use a simple loop instead of Gommon Optionals
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(I love how a class that's supposed to guard against null values entering your code still allows them thats so cool)
2025-02-02 13:17:31 -06:00
Evan Husted
37af8c70aa
UI: RPC: Add the ability for the DiscordIntegrationModule to inspect values in Play Reports and dynamically show different gameplay values, depending on a predefined map of values and formatters.
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Currently only BOTW Master Mode is supported.
Open to PRs!
2025-02-02 02:21:33 -06:00
Evan Husted
ad9d6588e8
misc: chore: Collapse HLE swkbd character validation utils into a single class
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2025-02-01 14:11:35 -06:00
Evan Husted
38ef65aae0
misc: chore: Move all GeneratedRegex methods into one static class with static instance accessors.
2025-02-01 14:07:32 -06:00
Evan Husted
a4a15a4c80
misc: chore: simplify graphics backend selection logic in RendererHost constructor
2025-02-01 03:28:49 -06:00
Evan Husted
cc3b95eee1
misc: chore: More descriptive error for trying to create a Metal EmbeddedWindow on non-ARM Mac
2025-02-01 03:28:26 -06:00
Evan Husted
2ab806f759
UI: [ci skip] Fix ContentDialog symbols being backwards for right-to-left languages
2025-02-01 01:42:12 -06:00
Evan Husted
6d75410bd2
UI: Use the dynamic Ryujinx/Ryujinx Canary for dialog titles
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2025-01-30 21:57:03 -06:00
Evan Husted
196b2eaf66
misc: chore: [ci skip] Remove needless fs integrity checks get in aoc extractor
2025-01-30 20:54:08 -06:00
Evan Husted
82fe519766
misc: chore: [ci skip] fix log on AOC extraction failure
2025-01-30 20:52:12 -06:00
Evan Husted
ff05e03cc8
misc: chore: Remove unused using directives across entire solution.
2025-01-30 20:27:17 -06:00
Evan Husted
e18c6d90c4
misc: chore: Strip extension in GetNameForApplicationId instead of requiring the caller to do it
2025-01-30 20:22:11 -06:00
Evan Husted
9075a3960b
misc: chore: Prefix OS, CPU, and RAM lines with the same method name as other system info prints.
2025-01-30 20:18:26 -06:00
Evan Husted
3cf54987d2
misc: chore: More ObservableProperty usage
2025-01-30 20:16:30 -06:00
Evan Husted
9c12f52805
UI: Pretty Atmosphère mod names ( #601 )
...
Changes the mods from the Atmosphère folder to show a pretty name
instead of just the name of the folder they're in, because those names
are always just a title ID.
NOTE: The DLC names are from the file names, not retrieved from the
content file itself like the main applications.
2025-01-30 17:41:25 -06:00
Evan Husted
04ce7fb764
misc: chore: [ci skip] VSync progression as an extension
2025-01-30 16:54:05 -06:00
Evan Husted
359852b5c0
UI: Change order of VSync mode changing
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VSync -> VSync Off -> Custom
is now
VSync -> Custom -> VSync Off
Note that Custom only appears if it's enabled in settings. This has no change if you aren't using custom VSync.
2025-01-30 16:47:40 -06:00
Evan Husted
796674d9cf
UI: Allow more freedom changing the Speed value & clamp the visible number to a sane amount of trailing digits
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2025-01-30 03:30:50 -06:00
Evan Husted
4efe24a3bc
misc: chore: [ci skip] forgot to make that a locale entry
2025-01-30 03:21:42 -06:00
Evan Husted
1a42d1396c
UI: Rainbow cycling speed settings
...
Note: this setting is global, even though it appears in the settings for the individual gamepad. This is simply for consistency; you access all the rainbow stuff in one place.
2025-01-30 03:18:34 -06:00
Evan Husted
11f29361eb
misc: chore: [ci skip] Log errors from TaskScheduler.UnobservedTaskException
2025-01-29 21:07:43 -06:00
Evan Husted
71d8cfd232
misc: chore: Pass rainbow color by reference in the event instead of passing around a packed int.
2025-01-29 20:51:55 -06:00
Evan Husted
023bd5f00f
UI: Enable Rainbow cycling in the Settings window
2025-01-29 20:27:01 -06:00
Evan Husted
0ed7fd14ba
misc: chore: [ci skip] Collapse CheckboxMenuItemStyle into the main Styles.xaml.
2025-01-29 18:59:17 -06:00
Evan Husted
a624fe64b9
UI: Scanning for mods on DLC content
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2025-01-29 13:33:34 -06:00
Vladimir Sokolov
e02ef52069
Added --backend-threading arg for CommandLineState ( #599 )
...
Added the `--backend-threading` arg so that you can launch games via
a shortcut with modifications to this setting.
2025-01-29 12:49:36 -06:00
Evan Husted
24e88e2485
Merge branch 'master' into xeyes
2025-01-29 02:48:51 -06:00
Evan Husted
2acc43e968
misc: chore: Use string.Empty in more places where it's snuck back
2025-01-28 22:17:11 -06:00
Evan Husted
191e158289
misc: chore: Use static instances of converters instead of using control resources
2025-01-28 22:11:48 -06:00
Evan Husted
a469f3d710
UI: Remove empty StackPanel in UserSelectorDialog
2025-01-28 21:47:29 -06:00
shinyoyo
1b3656bca9
LED Color & LED settings header (zh_CN) ( #590 )
2025-01-28 21:29:06 -06:00
Evan Husted
502ce98b3a
UI: [ci skip] Make cheat window larger by default
2025-01-28 21:27:51 -06:00
LotP1
7085bafa60
PPTC Profiles ( #370 )
...
Added functionality that allows ExeFS mods to compile to their own PPTC
Profile and therefore store PTC data between sessions.
The feature calculates the hash of the currently loaded ExeFS mods and
stores the PPTC data in a profile that matches said hash, so you can
have multiple ExeFS loadouts without causing issues. This includes
different versions of the same mod as their hashes will be different.
Using this PR should be seamless as the JIT Sparse PR already laid the
groundwork for PPTC Profiles and this PR just allows ExeFS mods to load
and store their own profiles besides the `default` profile.
❗ ❗ ❗ **WARNING!** ❗ ❗ ❗
**This will update your PPTC profile version, which means the
PPTC profile will be invalidated if you try to run a PR/Build/Branch
that does not include this change!**
**This is only relevant for the default PPTC Profile, as any other profiles do not exist to older versions!**
2025-01-28 20:36:58 -06:00
Evan Husted
9d28af935d
headless: Enable Rainbow cycling if any input configs have UseRainbow enabled
2025-01-28 20:16:41 -06:00
Evan Husted
849fd0199e
Merge branch 'master' into xeyes
2025-01-26 17:33:58 -06:00
Evan Husted
f3942968f9
UI: Convert the various options for LED into a popup window similar to motion & rumble config.
2025-01-26 17:18:27 -06:00
Evan Husted
ac838aa81d
misc: chore: Use collection expressions everywhere else (except VP9)
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2025-01-26 15:59:11 -06:00
Evan Husted
ae90db2040
misc: chore: Use collection expressions in Avalonia project
2025-01-26 15:47:11 -06:00
Evan Husted
3cdaaa0b69
misc: chore: Fix object creation in Avalonia project
2025-01-26 15:16:50 -06:00
Evan Husted
8bfcebebf1
Merge remote-tracking branch 'origin/master'
2025-01-25 22:44:26 -06:00
Evan Husted
e3f20abd23
UI: RPC: Maintain game started timestamp for the duration of the AppHost
2025-01-25 22:44:16 -06:00
shinyoyo
050b9a0da4
Updated Zh_CN Simplified Chinese ( #578 )
2025-01-25 21:59:20 -06:00
Dehunc
a1291f1061
Improved Simplified Chinese translation ( #568 )
...
Co-authored-by: Cwood <Cwood@DoVirt.org>
2025-01-25 21:59:06 -06:00
Evan Husted
57e26114e8
Merge branch 'master' into xeyes
2025-01-25 21:56:40 -06:00
Otozinclus
f15aa8fba0
Fix LED turning on in input settings, despite TurnOffLed being set to true ( #583 )
...
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The ColorPicker auotmatically sets the LED to the selected Color
whenever the Input Settings are opened. Therefore it now checks if the
setting is turned off before changing the color.
2025-01-25 17:15:17 -06:00
Evan Husted
be3bd0bcb5
misc: chore: Use explicit types in the Avalonia project
2025-01-25 14:00:23 -06:00
Evan Husted
3b5f6170d1
misc: chore: move Rainbow updating to a separate task started/stopped as needed
...
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update gommon & use the Event class from it to allow easily clearing all handlers when the apphost exits to avoid leftover invalid event handlers in the rainbow event handler list.
More robust config application logic to ensure what needs to happen only happens once
2025-01-24 23:06:59 -06:00
Evan Husted
6a283190b3
Add the controller image back
2025-01-24 22:24:02 -06:00
MutantAura
85547874c8
Consolidate most logic into StickVisualizer.
2025-01-24 20:08:58 -06:00
MutantAura
16ca8e5005
Move most logic into new StickVisualizer class and add keyboard support.
2025-01-24 20:01:36 -06:00
MutantAura
cfa5ad0757
Simplfy clamping and fix bug on window close.
2025-01-24 19:58:17 -06:00
MutantAura
43ece083b2
Move some backing fields to match others.
...
formatting pt.2
2025-01-24 19:57:11 -06:00
MutantAura
e1f5c501b0
Fix some issues with stick magnitude.
2025-01-24 19:56:21 -06:00
MutantAura
ffe366d953
Cleanup AXAML and hide sticks when only one is present on guest controller.
2025-01-24 19:52:57 -06:00
MutantAura
75c7a29278
style and analyzers
2025-01-24 19:52:52 -06:00
MutantAura
3a0d9c1435
whitespace
2025-01-24 19:52:47 -06:00
MutantAura
93d1476a2a
Remove unused grid definitions.
2025-01-24 19:52:39 -06:00
MutantAura
ce13830063
Clean up some magic numbers between code and axaml.
2025-01-24 19:52:24 -06:00
MutantAura
aa3f2824e0
Polish the aesthetic and include deadzone visualization.
2025-01-24 19:51:44 -06:00
MutantAura
d2bb580aea
Initial implementation of analog stick visualization.
2025-01-24 19:50:09 -06:00
Evan Husted
9b6afa0ea2
misc: chore: Add log line to the other parts of the Updater that represent "up to date"
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2025-01-24 17:00:50 -06:00
Otozinclus
1ce37ec317
Add option to change controller LED color ( #572 )
...
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This allows the user to change the controller LED while using Ryujinx.
Useful for PS4 and PS5 controllers as an example.
You can also use a spectrum-cycling Rainbow color option, or turn the LED off for DualSense controllers.
---------
Co-authored-by: Evan Husted <greem@greemdev.net>
2025-01-24 14:47:36 -06:00
Evan Husted
c06f16c5e6
infra: chore: Raise minimum required Windows 10 version
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Inspired by the breakages covered in #409
2025-01-23 17:39:34 -06:00
Evan Husted
7829fd8ee7
misc: chore: OS + CPU arch helpers
2025-01-23 16:58:48 -06:00
Evan Husted
33079422fe
misc: chore: code cleanups
2025-01-23 16:47:11 -06:00
Evan Husted
f81cb093fc
misc: chore: Change references of GreemDev/Ryujinx to Ryubing/Ryujinx
2025-01-23 16:27:49 -06:00
Evan Husted
c140e9b23c
UI: Localize LED color & hide it until it's functional
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Also moved IgnoreApplet to the System config section object.
2025-01-23 00:48:42 -06:00
Evan Husted
c03cd50fa3
UI: Add the ability to change a DualSense/DualShock 4's LED color.
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Not functional yet. This is the UI & persistence side of #572 .
2025-01-22 19:53:39 -06:00
Evan Husted
13d411e4de
misc: chore: also ToLower the titleID for the OpenShaderDirectory button
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2025-01-22 08:54:39 -06:00
Evan Husted
cd8113dadf
misc: chore: Collapse adding a game/autoload dir into a single reusable method.
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2025-01-21 18:59:56 -06:00
Evan Husted
9089c4ffe5
misc: chore: Multi/Single file/folder picker extensions (for convenience)
...
The result of these extensions is an empty Optional when the user hits Cancel on the shown file picker.
2025-01-21 18:59:19 -06:00
Evan Husted
fe9d8d05bd
UI: Fixed the Amiibo keybind only working when the UI had been updated.
2025-01-21 18:00:51 -06:00
Evan Husted
880a8ae748
misc: chore: Remove duplicated styling blocks in MainMenuBarView in favor of a reusable Avalonia Style.
2025-01-21 17:50:55 -06:00
asfasagag
11531dacb6
UI: Option to automatically Hide UI when game launches ( #462 )
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Quality of life feature
Similar in function to the "Start Games in Fullscreen" toggle
For users who want to run games in windowed/non-fullscreen mode with
menu UI hidden, this eliminates the need to always click "Hide UI"
2025-01-21 17:36:51 -06:00
Evan Husted
65374ed6cb
UI: [ci skip] clarify dirty hacks subtext
2025-01-21 16:57:05 -06:00
Evan Husted
789d6ab959
misc: chore: Improve autoloading DLC/updates logging, deliberately switch to Vulkan if Metal was somehow chosen on a non-mac system, add logger lines in the updater, cleanup enabled logs printing
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2025-01-21 14:59:08 -06:00
Evan Husted
bf584442b2
misc: chore: remove needless call to string.Format
2025-01-21 14:05:49 -06:00
Judas Drekonym
471e7ed2e4
Add TitleID sort method ( #553 )
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Adds an additional application list sorting method for the TitleID. A
bit of a niche choice for sorting but I think the TID is a relevant
enough piece of metadata that it should be there. (And I personally
would be using it)
- Using existing TitleId constant in ApplicationSort, implying this was
meant to be in the sorting options at some point?
- Reuses the "DlcManagerTableHeadingTitleIdLabel" locale for fulfilling
the need already, might be better to make a unique one for this in the
long run but this codebase is new to me so I wanted to make the changes
as unobtrusive as possible
- Using app.Id for the comparer seems to work fine, not sure if using
something else like IdString would be better?
2025-01-21 11:06:40 -06:00
Matt Zinkevicius
ad3e80b383
Log .NET runtime version ( #552 )
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I was looking into a crash, and found out it was an issue that was fixed
in .NET 9.0.1. Since Ryujinx embeds the runtime into the executable, it
not obvious which runtime a build uses. This logs the .NET runtime
version immediately after the build version.
2025-01-20 19:19:19 -06:00
Evan Husted
ed64a63094
UI: Visually merge "Actions" and "Tools" menu bar items into Actions
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The contents of the menu item are dependent on whether you're in a game.
No functionality has been removed.
2025-01-20 16:56:05 -06:00
Evan Husted
8df7ba2d56
i18n: Norwegian DLC RomFS dumping translation
2025-01-20 15:55:37 -06:00
Evan Husted
04ba762710
UI: Move DLC RomFS dumping under normal RomFS dumping.
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Also removed it from DLC manager.
2025-01-20 14:30:28 -06:00
Evan Husted
d135385cab
Leftovers, oops
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2025-01-20 09:32:38 -06:00
Evan Husted
b360f4e721
UI: Dump DLC RomFS.
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You can access this in the Manage DLC screen, it's the new button on each DLC line.
Closes #548
2025-01-20 09:28:58 -06:00
Daenorth
290ac405ac
Updated Ukrainian translation by Rondo ( #543 )
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Co-authored-by: rrondo <46533574+rrondo@users.noreply.github.com>
2025-01-19 21:00:40 -06:00
Evan Husted
bbd64fd5f0
misc: chore: Cleanup AppletMetadata usage
2025-01-19 19:40:49 -06:00
Evan Husted
6482e566ab
UI: Compat: Unload compatibility entries when the window closes.
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2025-01-19 17:41:50 -06:00
Evan Husted
7fcd9b792e
UI: Compat: Update owned game title IDs when ApplicationLibrary app count updates
2025-01-19 17:41:31 -06:00
Evan Husted
e676fd8b17
UI: misc: simplify Intel Mac warning logic
2025-01-19 14:42:15 -06:00
Evan Husted
dd16e3cee1
misc: chore: very small cleanup in AvaHostUIHandler
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2025-01-19 13:18:40 -06:00
Evan Husted
31e5f74e05
UI: misc: Replace spaces in Title with newlines when using custom title bar (since the Title is in an Avalonia tooltip)
2025-01-19 13:05:20 -06:00
Evan Husted
f2f099bddb
remove Async suffixes; they're factory methods not actual async methods.
2025-01-19 12:46:32 -06:00
Evan Husted
2616dc57fb
misc: chore: RelayCommand helper
2025-01-19 12:44:07 -06:00
Evan Husted
0cdf7cfe21
UI: Open cheat manager in catch-all try
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2025-01-18 22:48:06 -06:00
Evan Husted
2ecf999569
misc: chore: change ThemeManager ThemeChanged to a basic Action since both arguments are unused
2025-01-18 22:48:06 -06:00
Jacob
52269964b6
Add the player select applet. ( #537 )
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This introduces the somewhat completed version of the Player Select
Applet, allowing users to select either a user or a guest from the UI.
Note: Selecting the guest more then once currently does not work.
closes https://github.com/Ryubing/Ryujinx/issues/532
2025-01-18 20:40:33 -06:00
Evan Husted
ccdddac8fc
Fix compile warnings
2025-01-18 19:34:31 -06:00
Daenorth
1bc30bf3ba
Update locales.json ( #538 )
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Added a missing translation line
2025-01-18 18:40:51 -06:00
Evan Husted
4868fface8
UI: Intel Mac warning
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Upon launch, shows a warning about using an Intel Mac. This will only show once every boot. You can only turn it off by getting a better system.
2025-01-18 15:33:05 -06:00
Evan Husted
6fca4492d0
misc: chore: Remove status update event stuff in Headless
2025-01-18 15:15:08 -06:00
Evan Husted
ade2f256e0
misc: chore: remove duplicate graphics debug levels in headless windows
2025-01-18 11:19:38 -06:00
Evan Husted
580b150c9a
Revert "infra: Conditionally compile Metal & OpenGL depending on if the target RuntimeIdentifier is mac"
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This reverts commit 2f93a0f706 .
2025-01-18 10:57:02 -06:00
Evan Husted
e6bad52945
Revert "Only selectively compile Metal & fix some compilation issues"
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This reverts commit beda3206e0 .
2025-01-18 10:56:58 -06:00
Evan Husted
beda3206e0
Only selectively compile Metal & fix some compilation issues
2025-01-18 10:52:32 -06:00
Evan Husted
2f93a0f706
infra: Conditionally compile Metal & OpenGL depending on if the target RuntimeIdentifier is mac
2025-01-18 10:38:29 -06:00
Evan Husted
80f44d9547
misc: chore: small cleanup
2025-01-18 10:33:57 -06:00
Evan Husted
b08e5db6d8
Headless: Dispose of inputmanager in a catch-all try
2025-01-18 10:30:19 -06:00
Evan Husted
6a291d4116
Headless: Use main UI logo for window icon instead of separate bmp
2025-01-18 10:26:12 -06:00
Evan Husted
6fc827fe67
headless: collapse headless window definition into a "Windows" folder, change GetWindowFlags to an abstract property.
2025-01-18 10:15:24 -06:00
Daniel Nylander
6cd4866d76
Updated sv_SE in locales.json ( #513 )
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2025-01-17 18:04:18 -06:00
WilliamWsyHK
4d7ca5c0f0
Update Chinese translations ( #375 )
2025-01-17 17:35:34 -06:00
GabCoolGuy
a375faecc1
UI: Fix UpdateWaitWindow.axaml windows being too big on windows ( #314 )
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2025-01-17 14:14:19 -06:00
Daenorth
1018c9db8b
Update Norwegian Translation ( #503 )
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Norwegian translation updated with the Compatibility list addition
2025-01-16 10:02:33 -06:00
Evan Husted
01ccd18726
UI: Meant to use that method in another place [ci-skip]
2025-01-16 09:52:35 -06:00
Evan Husted
abfbc6f4bc
UI: Prevent desynced RPC when toggling it off/on while in-game
2025-01-16 09:52:01 -06:00
Francesco Saltori
6a4bc02d7a
Update Italian translation ( #489 )
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2025-01-16 06:38:36 -06:00
Hack茶ん
814c0526d2
Korean translations for compat list ( #502 )
2025-01-16 04:57:32 -06:00
Evan Husted
017f46f318
HLE: misc: throw a more descriptive error when the loaded processes doesn't contain _latestPid (likely missing FW)
2025-01-15 03:01:17 -06:00
shinyoyo
c2ae49eb47
Add some missing Simplified Chinese translations ( #515 )
2025-01-12 12:33:27 -06:00