Commit graph

544 commits

Author SHA1 Message Date
Evan Husted
65f08caaa3 misc: chore: .Match helper method on PlayReportAnalyzer.FormattedValue. 2025-02-03 19:18:17 -06:00
Evan Husted
f225b18c05 misc: chore: XMLDocs on PlayReportAnalyzer system.
- Change PlayReportValue to a basic class passed normally instead of a struct passed by reference
2025-02-03 18:54:38 -06:00
Evan Husted
5ab50680b4 HLE: Run Play Report event handlers in a dedicated .NET thread 2025-02-03 17:01:44 -06:00
Evan Husted
a0edc5c2b0 UI: RPC: Small change to how values are passed to hopefully detect the player pos better
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2025-02-03 15:46:39 -06:00
Evan Husted
158ea7b4d6 misc: chore: logged coordinate is a decimal not a whole number 2025-02-03 15:33:12 -06:00
Evan Husted
8bc3de8303 UI: RPC: Add TOTK current world layer to RPC based on logged player y pos 2025-02-03 14:54:34 -06:00
Evan Husted
c812106611 UI: Show playability information under game version in List view 2025-02-03 13:49:56 -06:00
Evan Husted
774edb7b29 UI: Match System Time is now an active setting which you can toggle on/off.
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2025-02-02 23:46:55 -06:00
Evan Husted
55536f5d78 misc: chore: Early exit HandlePlayReport if RPC is not enabled 2025-02-02 22:14:43 -06:00
Evan Husted
b2eecd28ce UI: RPC: Value Formatter V3
- Allows the ability to bind a single PlayReportGameSpec to multiple title IDs, like for MK8D
- Allows the ability for the value formatters to tell the caller of the analyzer that they should reset the value, and also added the ability to explicitly not handle a value format.
2025-02-02 22:10:49 -06:00
Evan Husted
fe43c32e60 UI: The argument to Play Report value formatters is now a struct containing the current ApplicationMetadata & the BoxedValue that was the only argument previously.
This allows for the title of Mario Kart to be localized when one of the value checkers doesn't match.
2025-02-02 20:47:42 -06:00
Evan Husted
8117e160c2 misc: chore: [ci skip] Move the play report analyzer definition into a PlayReport static class to avoid polluting the Discord integration module 2025-02-02 20:32:01 -06:00
Piplup
bf713a80d6
PlayReportAnalyzer: Added Games (#614)
Added Super Mario Odyssey, Super Mario Odyssey (China), Super Mario 3D
World + Bowser's Fury, Mario Kart 8 Deluxe and Mario Kart 8 Deluxe
(China)
2025-02-02 20:29:00 -06:00
Evan Husted
2d7700949c UI: Play Report Analysis V2
Support for multiple keys per game, and provide an order of resolution via Priority.

(Currently) functionally identical to before, as only BOTW Master Mode is supported.
2025-02-02 16:07:30 -06:00
Evan Husted
ea2287af03 misc: chore: Rewrite play report checker to use a simple loop instead of Gommon Optionals
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(I love how a class that's supposed to guard against null values entering your code still allows them thats so cool)
2025-02-02 13:17:31 -06:00
Evan Husted
37af8c70aa UI: RPC: Add the ability for the DiscordIntegrationModule to inspect values in Play Reports and dynamically show different gameplay values, depending on a predefined map of values and formatters.
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Currently only BOTW Master Mode is supported.
Open to PRs!
2025-02-02 02:21:33 -06:00
Evan Husted
ad9d6588e8 misc: chore: Collapse HLE swkbd character validation utils into a single class
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2025-02-01 14:11:35 -06:00
Evan Husted
38ef65aae0 misc: chore: Move all GeneratedRegex methods into one static class with static instance accessors. 2025-02-01 14:07:32 -06:00
Evan Husted
a4a15a4c80 misc: chore: simplify graphics backend selection logic in RendererHost constructor 2025-02-01 03:28:49 -06:00
Evan Husted
cc3b95eee1 misc: chore: More descriptive error for trying to create a Metal EmbeddedWindow on non-ARM Mac 2025-02-01 03:28:26 -06:00
Evan Husted
2ab806f759 UI: [ci skip] Fix ContentDialog symbols being backwards for right-to-left languages 2025-02-01 01:42:12 -06:00
Evan Husted
6d75410bd2 UI: Use the dynamic Ryujinx/Ryujinx Canary for dialog titles
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2025-01-30 21:57:03 -06:00
Evan Husted
196b2eaf66 misc: chore: [ci skip] Remove needless fs integrity checks get in aoc extractor 2025-01-30 20:54:08 -06:00
Evan Husted
82fe519766 misc: chore: [ci skip] fix log on AOC extraction failure 2025-01-30 20:52:12 -06:00
Evan Husted
ff05e03cc8 misc: chore: Remove unused using directives across entire solution. 2025-01-30 20:27:17 -06:00
Evan Husted
e18c6d90c4 misc: chore: Strip extension in GetNameForApplicationId instead of requiring the caller to do it 2025-01-30 20:22:11 -06:00
Evan Husted
9075a3960b misc: chore: Prefix OS, CPU, and RAM lines with the same method name as other system info prints. 2025-01-30 20:18:26 -06:00
Evan Husted
3cf54987d2 misc: chore: More ObservableProperty usage 2025-01-30 20:16:30 -06:00
Evan Husted
9c12f52805
UI: Pretty Atmosphère mod names (#601)
Changes the mods from the Atmosphère folder to show a pretty name
instead of just the name of the folder they're in, because those names
are always just a title ID.

NOTE: The DLC names are from the file names, not retrieved from the
content file itself like the main applications.
2025-01-30 17:41:25 -06:00
Evan Husted
04ce7fb764 misc: chore: [ci skip] VSync progression as an extension 2025-01-30 16:54:05 -06:00
Evan Husted
359852b5c0 UI: Change order of VSync mode changing
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VSync -> VSync Off -> Custom
is now
VSync -> Custom -> VSync Off

Note that Custom only appears if it's enabled in settings. This has no change if you aren't using custom VSync.
2025-01-30 16:47:40 -06:00
Evan Husted
796674d9cf UI: Allow more freedom changing the Speed value & clamp the visible number to a sane amount of trailing digits
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2025-01-30 03:30:50 -06:00
Evan Husted
4efe24a3bc misc: chore: [ci skip] forgot to make that a locale entry 2025-01-30 03:21:42 -06:00
Evan Husted
1a42d1396c UI: Rainbow cycling speed settings
Note: this setting is global, even though it appears in the settings for the individual gamepad. This is simply for consistency; you access all the rainbow stuff in one place.
2025-01-30 03:18:34 -06:00
Evan Husted
11f29361eb misc: chore: [ci skip] Log errors from TaskScheduler.UnobservedTaskException 2025-01-29 21:07:43 -06:00
Evan Husted
71d8cfd232 misc: chore: Pass rainbow color by reference in the event instead of passing around a packed int. 2025-01-29 20:51:55 -06:00
Evan Husted
023bd5f00f UI: Enable Rainbow cycling in the Settings window 2025-01-29 20:27:01 -06:00
Evan Husted
0ed7fd14ba misc: chore: [ci skip] Collapse CheckboxMenuItemStyle into the main Styles.xaml. 2025-01-29 18:59:17 -06:00
Evan Husted
a624fe64b9 UI: Scanning for mods on DLC content
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2025-01-29 13:33:34 -06:00
Vladimir Sokolov
e02ef52069
Added --backend-threading arg for CommandLineState (#599)
Added the `--backend-threading` arg so that you can launch games via
a shortcut with modifications to this setting.
2025-01-29 12:49:36 -06:00
Evan Husted
2acc43e968 misc: chore: Use string.Empty in more places where it's snuck back 2025-01-28 22:17:11 -06:00
Evan Husted
191e158289 misc: chore: Use static instances of converters instead of using control resources 2025-01-28 22:11:48 -06:00
Evan Husted
a469f3d710 UI: Remove empty StackPanel in UserSelectorDialog 2025-01-28 21:47:29 -06:00
shinyoyo
1b3656bca9
LED Color & LED settings header (zh_CN) (#590) 2025-01-28 21:29:06 -06:00
Evan Husted
502ce98b3a UI: [ci skip] Make cheat window larger by default 2025-01-28 21:27:51 -06:00
LotP1
7085bafa60
PPTC Profiles (#370)
Added functionality that allows ExeFS mods to compile to their own PPTC
Profile and therefore store PTC data between sessions.
The feature calculates the hash of the currently loaded ExeFS mods and
stores the PPTC data in a profile that matches said hash, so you can
have multiple ExeFS loadouts without causing issues. This includes
different versions of the same mod as their hashes will be different.
Using this PR should be seamless as the JIT Sparse PR already laid the
groundwork for PPTC Profiles and this PR just allows ExeFS mods to load
and store their own profiles besides the `default` profile.

 **WARNING!** 
**This will update your PPTC profile version, which means the
PPTC profile will be invalidated if you try to run a PR/Build/Branch
that does not include this change!**
**This is only relevant for the default PPTC Profile, as any other profiles do not exist to older versions!**
2025-01-28 20:36:58 -06:00
Evan Husted
9d28af935d headless: Enable Rainbow cycling if any input configs have UseRainbow enabled 2025-01-28 20:16:41 -06:00
Evan Husted
f3942968f9 UI: Convert the various options for LED into a popup window similar to motion & rumble config. 2025-01-26 17:18:27 -06:00
Evan Husted
ac838aa81d misc: chore: Use collection expressions everywhere else (except VP9)
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2025-01-26 15:59:11 -06:00
Evan Husted
ae90db2040 misc: chore: Use collection expressions in Avalonia project 2025-01-26 15:47:11 -06:00
Evan Husted
3cdaaa0b69 misc: chore: Fix object creation in Avalonia project 2025-01-26 15:16:50 -06:00
Evan Husted
8bfcebebf1 Merge remote-tracking branch 'origin/master' 2025-01-25 22:44:26 -06:00
Evan Husted
e3f20abd23 UI: RPC: Maintain game started timestamp for the duration of the AppHost 2025-01-25 22:44:16 -06:00
shinyoyo
050b9a0da4
Updated Zh_CN Simplified Chinese (#578) 2025-01-25 21:59:20 -06:00
Dehunc
a1291f1061
Improved Simplified Chinese translation (#568)
Co-authored-by: Cwood <Cwood@DoVirt.org>
2025-01-25 21:59:06 -06:00
Otozinclus
f15aa8fba0
Fix LED turning on in input settings, despite TurnOffLed being set to true (#583)
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The ColorPicker auotmatically sets the LED to the selected Color
whenever the Input Settings are opened. Therefore it now checks if the
setting is turned off before changing the color.
2025-01-25 17:15:17 -06:00
Evan Husted
be3bd0bcb5 misc: chore: Use explicit types in the Avalonia project 2025-01-25 14:00:23 -06:00
Evan Husted
3b5f6170d1 misc: chore: move Rainbow updating to a separate task started/stopped as needed
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update gommon & use the Event class from it to allow easily clearing all handlers when the apphost exits to avoid leftover invalid event handlers in the rainbow event handler list.
More robust config application logic to ensure what needs to happen only happens once
2025-01-24 23:06:59 -06:00
Evan Husted
9b6afa0ea2 misc: chore: Add log line to the other parts of the Updater that represent "up to date"
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2025-01-24 17:00:50 -06:00
Otozinclus
1ce37ec317
Add option to change controller LED color (#572)
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This allows the user to change the controller LED while using Ryujinx.
Useful for PS4 and PS5 controllers as an example.

You can also use a spectrum-cycling Rainbow color option, or turn the LED off for DualSense controllers.

---------

Co-authored-by: Evan Husted <greem@greemdev.net>
2025-01-24 14:47:36 -06:00
Evan Husted
c06f16c5e6 infra: chore: Raise minimum required Windows 10 version
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Inspired by the breakages covered in #409
2025-01-23 17:39:34 -06:00
Evan Husted
7829fd8ee7 misc: chore: OS + CPU arch helpers 2025-01-23 16:58:48 -06:00
Evan Husted
33079422fe misc: chore: code cleanups 2025-01-23 16:47:11 -06:00
Evan Husted
f81cb093fc misc: chore: Change references of GreemDev/Ryujinx to Ryubing/Ryujinx 2025-01-23 16:27:49 -06:00
Evan Husted
c140e9b23c UI: Localize LED color & hide it until it's functional
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Also moved IgnoreApplet to the System config section object.
2025-01-23 00:48:42 -06:00
Evan Husted
c03cd50fa3 UI: Add the ability to change a DualSense/DualShock 4's LED color.
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Not functional yet. This is the UI & persistence side of #572.
2025-01-22 19:53:39 -06:00
Evan Husted
13d411e4de misc: chore: also ToLower the titleID for the OpenShaderDirectory button
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2025-01-22 08:54:39 -06:00
Evan Husted
cd8113dadf misc: chore: Collapse adding a game/autoload dir into a single reusable method.
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2025-01-21 18:59:56 -06:00
Evan Husted
9089c4ffe5 misc: chore: Multi/Single file/folder picker extensions (for convenience)
The result of these extensions is an empty Optional when the user hits Cancel on the shown file picker.
2025-01-21 18:59:19 -06:00
Evan Husted
fe9d8d05bd UI: Fixed the Amiibo keybind only working when the UI had been updated. 2025-01-21 18:00:51 -06:00
Evan Husted
880a8ae748 misc: chore: Remove duplicated styling blocks in MainMenuBarView in favor of a reusable Avalonia Style. 2025-01-21 17:50:55 -06:00
asfasagag
11531dacb6
UI: Option to automatically Hide UI when game launches (#462)
Quality of life feature
Similar in function to the "Start Games in Fullscreen" toggle
For users who want to run games in windowed/non-fullscreen mode with
menu UI hidden, this eliminates the need to always click "Hide UI"
2025-01-21 17:36:51 -06:00
Evan Husted
65374ed6cb UI: [ci skip] clarify dirty hacks subtext 2025-01-21 16:57:05 -06:00
Evan Husted
789d6ab959 misc: chore: Improve autoloading DLC/updates logging, deliberately switch to Vulkan if Metal was somehow chosen on a non-mac system, add logger lines in the updater, cleanup enabled logs printing
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2025-01-21 14:59:08 -06:00
Evan Husted
bf584442b2 misc: chore: remove needless call to string.Format 2025-01-21 14:05:49 -06:00
Judas Drekonym
471e7ed2e4
Add TitleID sort method (#553)
Adds an additional application list sorting method for the TitleID. A
bit of a niche choice for sorting but I think the TID is a relevant
enough piece of metadata that it should be there. (And I personally
would be using it)

- Using existing TitleId constant in ApplicationSort, implying this was
meant to be in the sorting options at some point?
- Reuses the "DlcManagerTableHeadingTitleIdLabel" locale for fulfilling
the need already, might be better to make a unique one for this in the
long run but this codebase is new to me so I wanted to make the changes
as unobtrusive as possible
- Using app.Id for the comparer seems to work fine, not sure if using
something else like IdString would be better?
2025-01-21 11:06:40 -06:00
Matt Zinkevicius
ad3e80b383
Log .NET runtime version (#552)
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I was looking into a crash, and found out it was an issue that was fixed
in .NET 9.0.1. Since Ryujinx embeds the runtime into the executable, it
not obvious which runtime a build uses. This logs the .NET runtime
version immediately after the build version.
2025-01-20 19:19:19 -06:00
Evan Husted
ed64a63094 UI: Visually merge "Actions" and "Tools" menu bar items into Actions
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The contents of the menu item are dependent on whether you're in a game.
No functionality has been removed.
2025-01-20 16:56:05 -06:00
Evan Husted
8df7ba2d56 i18n: Norwegian DLC RomFS dumping translation 2025-01-20 15:55:37 -06:00
Evan Husted
04ba762710 UI: Move DLC RomFS dumping under normal RomFS dumping.
Also removed it from DLC manager.
2025-01-20 14:30:28 -06:00
Evan Husted
d135385cab Leftovers, oops
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2025-01-20 09:32:38 -06:00
Evan Husted
b360f4e721 UI: Dump DLC RomFS.
You can access this in the Manage DLC screen, it's the new button on each DLC line.

Closes #548
2025-01-20 09:28:58 -06:00
Daenorth
290ac405ac
Updated Ukrainian translation by Rondo (#543)
Co-authored-by: rrondo <46533574+rrondo@users.noreply.github.com>
2025-01-19 21:00:40 -06:00
Evan Husted
bbd64fd5f0 misc: chore: Cleanup AppletMetadata usage 2025-01-19 19:40:49 -06:00
Evan Husted
6482e566ab UI: Compat: Unload compatibility entries when the window closes.
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2025-01-19 17:41:50 -06:00
Evan Husted
7fcd9b792e UI: Compat: Update owned game title IDs when ApplicationLibrary app count updates 2025-01-19 17:41:31 -06:00
Evan Husted
e676fd8b17 UI: misc: simplify Intel Mac warning logic 2025-01-19 14:42:15 -06:00
Evan Husted
dd16e3cee1 misc: chore: very small cleanup in AvaHostUIHandler
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2025-01-19 13:18:40 -06:00
Evan Husted
31e5f74e05 UI: misc: Replace spaces in Title with newlines when using custom title bar (since the Title is in an Avalonia tooltip) 2025-01-19 13:05:20 -06:00
Evan Husted
f2f099bddb remove Async suffixes; they're factory methods not actual async methods. 2025-01-19 12:46:32 -06:00
Evan Husted
2616dc57fb misc: chore: RelayCommand helper 2025-01-19 12:44:07 -06:00
Evan Husted
0cdf7cfe21 UI: Open cheat manager in catch-all try
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2025-01-18 22:48:06 -06:00
Evan Husted
2ecf999569 misc: chore: change ThemeManager ThemeChanged to a basic Action since both arguments are unused 2025-01-18 22:48:06 -06:00
Jacob
52269964b6
Add the player select applet. (#537)
This introduces the somewhat completed version of the Player Select
Applet, allowing users to select either a user or a guest from the UI.
Note: Selecting the guest more then once currently does not work.

closes https://github.com/Ryubing/Ryujinx/issues/532
2025-01-18 20:40:33 -06:00
Evan Husted
ccdddac8fc Fix compile warnings 2025-01-18 19:34:31 -06:00
Daenorth
1bc30bf3ba
Update locales.json (#538)
Added a missing translation line
2025-01-18 18:40:51 -06:00
Evan Husted
4868fface8 UI: Intel Mac warning
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Upon launch, shows a warning about using an Intel Mac. This will only show once every boot. You can only turn it off by getting a better system.
2025-01-18 15:33:05 -06:00
Evan Husted
6fca4492d0 misc: chore: Remove status update event stuff in Headless 2025-01-18 15:15:08 -06:00
Evan Husted
ade2f256e0 misc: chore: remove duplicate graphics debug levels in headless windows 2025-01-18 11:19:38 -06:00
Evan Husted
580b150c9a Revert "infra: Conditionally compile Metal & OpenGL depending on if the target RuntimeIdentifier is mac"
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This reverts commit 2f93a0f706.
2025-01-18 10:57:02 -06:00