Piplup
bf713a80d6
PlayReportAnalyzer: Added Games ( #614 )
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Added Super Mario Odyssey, Super Mario Odyssey (China), Super Mario 3D
World + Bowser's Fury, Mario Kart 8 Deluxe and Mario Kart 8 Deluxe
(China)
2025-02-02 20:29:00 -06:00
Evan Husted
2d7700949c
UI: Play Report Analysis V2
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Support for multiple keys per game, and provide an order of resolution via Priority.
(Currently) functionally identical to before, as only BOTW Master Mode is supported.
2025-02-02 16:07:30 -06:00
Evan Husted
ea2287af03
misc: chore: Rewrite play report checker to use a simple loop instead of Gommon Optionals
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(I love how a class that's supposed to guard against null values entering your code still allows them thats so cool)
2025-02-02 13:17:31 -06:00
Evan Husted
37af8c70aa
UI: RPC: Add the ability for the DiscordIntegrationModule to inspect values in Play Reports and dynamically show different gameplay values, depending on a predefined map of values and formatters.
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Currently only BOTW Master Mode is supported.
Open to PRs!
2025-02-02 02:21:33 -06:00
Evan Husted
ad9d6588e8
misc: chore: Collapse HLE swkbd character validation utils into a single class
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2025-02-01 14:11:35 -06:00
Evan Husted
38ef65aae0
misc: chore: Move all GeneratedRegex methods into one static class with static instance accessors.
2025-02-01 14:07:32 -06:00
Evan Husted
a4a15a4c80
misc: chore: simplify graphics backend selection logic in RendererHost constructor
2025-02-01 03:28:49 -06:00
Evan Husted
cc3b95eee1
misc: chore: More descriptive error for trying to create a Metal EmbeddedWindow on non-ARM Mac
2025-02-01 03:28:26 -06:00
Evan Husted
2ab806f759
UI: [ci skip] Fix ContentDialog symbols being backwards for right-to-left languages
2025-02-01 01:42:12 -06:00
Evan Husted
6d75410bd2
UI: Use the dynamic Ryujinx/Ryujinx Canary for dialog titles
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2025-01-30 21:57:03 -06:00
Evan Husted
196b2eaf66
misc: chore: [ci skip] Remove needless fs integrity checks get in aoc extractor
2025-01-30 20:54:08 -06:00
Evan Husted
82fe519766
misc: chore: [ci skip] fix log on AOC extraction failure
2025-01-30 20:52:12 -06:00
Evan Husted
ff05e03cc8
misc: chore: Remove unused using directives across entire solution.
2025-01-30 20:27:17 -06:00
Evan Husted
e18c6d90c4
misc: chore: Strip extension in GetNameForApplicationId instead of requiring the caller to do it
2025-01-30 20:22:11 -06:00
Evan Husted
9075a3960b
misc: chore: Prefix OS, CPU, and RAM lines with the same method name as other system info prints.
2025-01-30 20:18:26 -06:00
Evan Husted
3cf54987d2
misc: chore: More ObservableProperty usage
2025-01-30 20:16:30 -06:00
Evan Husted
9c12f52805
UI: Pretty Atmosphère mod names ( #601 )
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Changes the mods from the Atmosphère folder to show a pretty name
instead of just the name of the folder they're in, because those names
are always just a title ID.
NOTE: The DLC names are from the file names, not retrieved from the
content file itself like the main applications.
2025-01-30 17:41:25 -06:00
Evan Husted
04ce7fb764
misc: chore: [ci skip] VSync progression as an extension
2025-01-30 16:54:05 -06:00
Evan Husted
359852b5c0
UI: Change order of VSync mode changing
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VSync -> VSync Off -> Custom
is now
VSync -> Custom -> VSync Off
Note that Custom only appears if it's enabled in settings. This has no change if you aren't using custom VSync.
2025-01-30 16:47:40 -06:00
Evan Husted
796674d9cf
UI: Allow more freedom changing the Speed value & clamp the visible number to a sane amount of trailing digits
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2025-01-30 03:30:50 -06:00
Evan Husted
4efe24a3bc
misc: chore: [ci skip] forgot to make that a locale entry
2025-01-30 03:21:42 -06:00
Evan Husted
1a42d1396c
UI: Rainbow cycling speed settings
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Note: this setting is global, even though it appears in the settings for the individual gamepad. This is simply for consistency; you access all the rainbow stuff in one place.
2025-01-30 03:18:34 -06:00
Evan Husted
11f29361eb
misc: chore: [ci skip] Log errors from TaskScheduler.UnobservedTaskException
2025-01-29 21:07:43 -06:00
Evan Husted
71d8cfd232
misc: chore: Pass rainbow color by reference in the event instead of passing around a packed int.
2025-01-29 20:51:55 -06:00
Evan Husted
023bd5f00f
UI: Enable Rainbow cycling in the Settings window
2025-01-29 20:27:01 -06:00
Evan Husted
0ed7fd14ba
misc: chore: [ci skip] Collapse CheckboxMenuItemStyle into the main Styles.xaml.
2025-01-29 18:59:17 -06:00
Evan Husted
a624fe64b9
UI: Scanning for mods on DLC content
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2025-01-29 13:33:34 -06:00
Vladimir Sokolov
e02ef52069
Added --backend-threading arg for CommandLineState ( #599 )
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Added the `--backend-threading` arg so that you can launch games via
a shortcut with modifications to this setting.
2025-01-29 12:49:36 -06:00
Evan Husted
2acc43e968
misc: chore: Use string.Empty in more places where it's snuck back
2025-01-28 22:17:11 -06:00
Evan Husted
191e158289
misc: chore: Use static instances of converters instead of using control resources
2025-01-28 22:11:48 -06:00
Evan Husted
a469f3d710
UI: Remove empty StackPanel in UserSelectorDialog
2025-01-28 21:47:29 -06:00
shinyoyo
1b3656bca9
LED Color & LED settings header (zh_CN) ( #590 )
2025-01-28 21:29:06 -06:00
Evan Husted
502ce98b3a
UI: [ci skip] Make cheat window larger by default
2025-01-28 21:27:51 -06:00
LotP1
7085bafa60
PPTC Profiles ( #370 )
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Added functionality that allows ExeFS mods to compile to their own PPTC
Profile and therefore store PTC data between sessions.
The feature calculates the hash of the currently loaded ExeFS mods and
stores the PPTC data in a profile that matches said hash, so you can
have multiple ExeFS loadouts without causing issues. This includes
different versions of the same mod as their hashes will be different.
Using this PR should be seamless as the JIT Sparse PR already laid the
groundwork for PPTC Profiles and this PR just allows ExeFS mods to load
and store their own profiles besides the `default` profile.
❗ ❗ ❗ **WARNING!** ❗ ❗ ❗
**This will update your PPTC profile version, which means the
PPTC profile will be invalidated if you try to run a PR/Build/Branch
that does not include this change!**
**This is only relevant for the default PPTC Profile, as any other profiles do not exist to older versions!**
2025-01-28 20:36:58 -06:00
Evan Husted
9d28af935d
headless: Enable Rainbow cycling if any input configs have UseRainbow enabled
2025-01-28 20:16:41 -06:00
Evan Husted
f3942968f9
UI: Convert the various options for LED into a popup window similar to motion & rumble config.
2025-01-26 17:18:27 -06:00
Evan Husted
ac838aa81d
misc: chore: Use collection expressions everywhere else (except VP9)
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2025-01-26 15:59:11 -06:00
Evan Husted
ae90db2040
misc: chore: Use collection expressions in Avalonia project
2025-01-26 15:47:11 -06:00
Evan Husted
3cdaaa0b69
misc: chore: Fix object creation in Avalonia project
2025-01-26 15:16:50 -06:00
Evan Husted
8bfcebebf1
Merge remote-tracking branch 'origin/master'
2025-01-25 22:44:26 -06:00
Evan Husted
e3f20abd23
UI: RPC: Maintain game started timestamp for the duration of the AppHost
2025-01-25 22:44:16 -06:00
shinyoyo
050b9a0da4
Updated Zh_CN Simplified Chinese ( #578 )
2025-01-25 21:59:20 -06:00
Dehunc
a1291f1061
Improved Simplified Chinese translation ( #568 )
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Co-authored-by: Cwood <Cwood@DoVirt.org>
2025-01-25 21:59:06 -06:00
Otozinclus
f15aa8fba0
Fix LED turning on in input settings, despite TurnOffLed being set to true ( #583 )
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The ColorPicker auotmatically sets the LED to the selected Color
whenever the Input Settings are opened. Therefore it now checks if the
setting is turned off before changing the color.
2025-01-25 17:15:17 -06:00
Evan Husted
be3bd0bcb5
misc: chore: Use explicit types in the Avalonia project
2025-01-25 14:00:23 -06:00
Evan Husted
3b5f6170d1
misc: chore: move Rainbow updating to a separate task started/stopped as needed
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update gommon & use the Event class from it to allow easily clearing all handlers when the apphost exits to avoid leftover invalid event handlers in the rainbow event handler list.
More robust config application logic to ensure what needs to happen only happens once
2025-01-24 23:06:59 -06:00
Evan Husted
9b6afa0ea2
misc: chore: Add log line to the other parts of the Updater that represent "up to date"
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2025-01-24 17:00:50 -06:00
Otozinclus
1ce37ec317
Add option to change controller LED color ( #572 )
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This allows the user to change the controller LED while using Ryujinx.
Useful for PS4 and PS5 controllers as an example.
You can also use a spectrum-cycling Rainbow color option, or turn the LED off for DualSense controllers.
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Co-authored-by: Evan Husted <greem@greemdev.net>
2025-01-24 14:47:36 -06:00
Evan Husted
c06f16c5e6
infra: chore: Raise minimum required Windows 10 version
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Inspired by the breakages covered in #409
2025-01-23 17:39:34 -06:00
Evan Husted
7829fd8ee7
misc: chore: OS + CPU arch helpers
2025-01-23 16:58:48 -06:00