Commit graph

234 commits

Author SHA1 Message Date
MutantAura
85547874c8 Consolidate most logic into StickVisualizer. 2025-01-24 20:08:58 -06:00
MutantAura
16ca8e5005 Move most logic into new StickVisualizer class and add keyboard support. 2025-01-24 20:01:36 -06:00
MutantAura
cfa5ad0757 Simplfy clamping and fix bug on window close. 2025-01-24 19:58:17 -06:00
MutantAura
43ece083b2 Move some backing fields to match others.
formatting pt.2
2025-01-24 19:57:11 -06:00
MutantAura
e1f5c501b0 Fix some issues with stick magnitude. 2025-01-24 19:56:21 -06:00
MutantAura
ffe366d953 Cleanup AXAML and hide sticks when only one is present on guest controller. 2025-01-24 19:52:57 -06:00
MutantAura
75c7a29278 style and analyzers 2025-01-24 19:52:52 -06:00
MutantAura
3a0d9c1435 whitespace 2025-01-24 19:52:47 -06:00
MutantAura
93d1476a2a Remove unused grid definitions. 2025-01-24 19:52:39 -06:00
MutantAura
ce13830063 Clean up some magic numbers between code and axaml. 2025-01-24 19:52:24 -06:00
MutantAura
aa3f2824e0 Polish the aesthetic and include deadzone visualization. 2025-01-24 19:51:44 -06:00
MutantAura
d2bb580aea Initial implementation of analog stick visualization. 2025-01-24 19:50:09 -06:00
Otozinclus
1ce37ec317
Add option to change controller LED color (#572)
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This allows the user to change the controller LED while using Ryujinx.
Useful for PS4 and PS5 controllers as an example.

You can also use a spectrum-cycling Rainbow color option, or turn the LED off for DualSense controllers.

---------

Co-authored-by: Evan Husted <greem@greemdev.net>
2025-01-24 14:47:36 -06:00
Evan Husted
7829fd8ee7 misc: chore: OS + CPU arch helpers 2025-01-23 16:58:48 -06:00
Evan Husted
f81cb093fc misc: chore: Change references of GreemDev/Ryujinx to Ryubing/Ryujinx 2025-01-23 16:27:49 -06:00
Evan Husted
c140e9b23c UI: Localize LED color & hide it until it's functional
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Also moved IgnoreApplet to the System config section object.
2025-01-23 00:48:42 -06:00
Evan Husted
c03cd50fa3 UI: Add the ability to change a DualSense/DualShock 4's LED color.
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Not functional yet. This is the UI & persistence side of #572.
2025-01-22 19:53:39 -06:00
Evan Husted
13d411e4de misc: chore: also ToLower the titleID for the OpenShaderDirectory button
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2025-01-22 08:54:39 -06:00
Evan Husted
cd8113dadf misc: chore: Collapse adding a game/autoload dir into a single reusable method.
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2025-01-21 18:59:56 -06:00
Evan Husted
fe9d8d05bd UI: Fixed the Amiibo keybind only working when the UI had been updated. 2025-01-21 18:00:51 -06:00
Evan Husted
880a8ae748 misc: chore: Remove duplicated styling blocks in MainMenuBarView in favor of a reusable Avalonia Style. 2025-01-21 17:50:55 -06:00
asfasagag
11531dacb6
UI: Option to automatically Hide UI when game launches (#462)
Quality of life feature
Similar in function to the "Start Games in Fullscreen" toggle
For users who want to run games in windowed/non-fullscreen mode with
menu UI hidden, this eliminates the need to always click "Hide UI"
2025-01-21 17:36:51 -06:00
Evan Husted
65374ed6cb UI: [ci skip] clarify dirty hacks subtext 2025-01-21 16:57:05 -06:00
Evan Husted
789d6ab959 misc: chore: Improve autoloading DLC/updates logging, deliberately switch to Vulkan if Metal was somehow chosen on a non-mac system, add logger lines in the updater, cleanup enabled logs printing
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2025-01-21 14:59:08 -06:00
Evan Husted
bf584442b2 misc: chore: remove needless call to string.Format 2025-01-21 14:05:49 -06:00
Judas Drekonym
471e7ed2e4
Add TitleID sort method (#553)
Adds an additional application list sorting method for the TitleID. A
bit of a niche choice for sorting but I think the TID is a relevant
enough piece of metadata that it should be there. (And I personally
would be using it)

- Using existing TitleId constant in ApplicationSort, implying this was
meant to be in the sorting options at some point?
- Reuses the "DlcManagerTableHeadingTitleIdLabel" locale for fulfilling
the need already, might be better to make a unique one for this in the
long run but this codebase is new to me so I wanted to make the changes
as unobtrusive as possible
- Using app.Id for the comparer seems to work fine, not sure if using
something else like IdString would be better?
2025-01-21 11:06:40 -06:00
Evan Husted
ed64a63094 UI: Visually merge "Actions" and "Tools" menu bar items into Actions
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The contents of the menu item are dependent on whether you're in a game.
No functionality has been removed.
2025-01-20 16:56:05 -06:00
Evan Husted
04ba762710 UI: Move DLC RomFS dumping under normal RomFS dumping.
Also removed it from DLC manager.
2025-01-20 14:30:28 -06:00
Evan Husted
d135385cab Leftovers, oops
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2025-01-20 09:32:38 -06:00
Evan Husted
b360f4e721 UI: Dump DLC RomFS.
You can access this in the Manage DLC screen, it's the new button on each DLC line.

Closes #548
2025-01-20 09:28:58 -06:00
Evan Husted
bbd64fd5f0 misc: chore: Cleanup AppletMetadata usage 2025-01-19 19:40:49 -06:00
Evan Husted
e676fd8b17 UI: misc: simplify Intel Mac warning logic 2025-01-19 14:42:15 -06:00
Evan Husted
dd16e3cee1 misc: chore: very small cleanup in AvaHostUIHandler
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2025-01-19 13:18:40 -06:00
Evan Husted
f2f099bddb remove Async suffixes; they're factory methods not actual async methods. 2025-01-19 12:46:32 -06:00
Evan Husted
2616dc57fb misc: chore: RelayCommand helper 2025-01-19 12:44:07 -06:00
Evan Husted
0cdf7cfe21 UI: Open cheat manager in catch-all try
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2025-01-18 22:48:06 -06:00
Evan Husted
2ecf999569 misc: chore: change ThemeManager ThemeChanged to a basic Action since both arguments are unused 2025-01-18 22:48:06 -06:00
Jacob
52269964b6
Add the player select applet. (#537)
This introduces the somewhat completed version of the Player Select
Applet, allowing users to select either a user or a guest from the UI.
Note: Selecting the guest more then once currently does not work.

closes https://github.com/Ryubing/Ryujinx/issues/532
2025-01-18 20:40:33 -06:00
Evan Husted
ccdddac8fc Fix compile warnings 2025-01-18 19:34:31 -06:00
Evan Husted
4868fface8 UI: Intel Mac warning
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Upon launch, shows a warning about using an Intel Mac. This will only show once every boot. You can only turn it off by getting a better system.
2025-01-18 15:33:05 -06:00
Evan Husted
6fca4492d0 misc: chore: Remove status update event stuff in Headless 2025-01-18 15:15:08 -06:00
Evan Husted
e6bad52945 Revert "Only selectively compile Metal & fix some compilation issues"
This reverts commit beda3206e0.
2025-01-18 10:56:58 -06:00
Evan Husted
beda3206e0 Only selectively compile Metal & fix some compilation issues 2025-01-18 10:52:32 -06:00
Daniel Nylander
6cd4866d76
Updated sv_SE in locales.json (#513)
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2025-01-17 18:04:18 -06:00
GabCoolGuy
a375faecc1
UI: Fix UpdateWaitWindow.axaml windows being too big on windows (#314)
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2025-01-17 14:14:19 -06:00
Evan Husted
41c8fd8194 misc: chore: lol this field was misspelled 2025-01-10 23:23:53 -06:00
Evan Husted
d4a7ee25ea misc: chore: use ObservableProperty on input view models 2025-01-10 23:23:05 -06:00
Evan Husted
3141c560fb misc: chore: remove sender parameter from LdnGameData receieved event 2025-01-10 23:15:55 -06:00
Evan Husted
de341b285b misc: use ObservableProperty on HotkeyConfig fields 2025-01-10 23:15:37 -06:00
Evan Husted
cc95e80ee9 misc: chore: Move converters into a directory in Helpers. Namespace unchanged
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2025-01-10 20:24:53 -06:00