Commit graph

201 commits

Author SHA1 Message Date
Evan Husted
1d0152b961 UI: Move Shader Compilation hint, graphics backend, and GPU manufacturer to the right side of the status bar, next to firmware version.
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Removed the "Game:" prefix in front of FPS.
2024-12-04 03:37:21 -06:00
Evan Husted
07690e4527 chore: applets: Cleanup redundant ReadStruct implementations & provide a default implementation for IApplet#GetResult.
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2024-12-04 02:24:40 -06:00
Jacobwasbeast
08b7257be5
Add the Cabinet Applet (#340)
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This adds the missing Cabinet Applet, which allows for formatting
Amiibos and changing their names.
2024-12-02 23:40:02 -06:00
Luke Warner
6b5cb151c3
Implement and stub services required for Mario Kart Live: Home Circuit (#331)
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These changes allow Mario Kart Live: Home Circuit (v2.0.0) to boot into
menus. Kart functionality has not been implemented and will not work.

Version 1.0.0 is currently unsupported due to unimplemented ARM
registers. I plan on addressing this issue at a later date.


### Here is a list of the implemented and stubbed services in this PR:
#### Implemented:
Ldn.Lp2p.IServiceCreator: 0 (CreateNetworkService)
Ldn.Lp2p.IServiceCreator: 8 (CreateNetworkServiceMonitor)
Ldn.Lp2p.ISfService: 0 (Initialize)
Ldn.Lp2p.ISfServiceMonitor: 0 (Initialize)
Ldn.Lp2p.ISfServiceMonitor: 256 (AttachNetworkInterfaceStateChangeEvent)
Ldn.Lp2p.ISfServiceMonitor: 328 (AttachJoinEvent)
#### Stubbed:
Ldn.Lp2p.ISfService: 768 (CreateGroup)
Ldn.Lp2p.ISfService: 1536 (SendToOtherGroup)
Ldn.Lp2p.ISfService: 1544 (RecvFromOtherGroup)
Ldn.Lp2p.ISfServiceMonitor: 288 (GetGroupInfo)
Ldn.Lp2p.ISfServiceMonitor: 296 (GetGroupInfo2)
Ldn.Lp2p.ISfServiceMonitor: 312 (GetIpConfig)
2024-11-30 17:20:48 -06:00
Nicola
346dfe9542
Added Tool for installing keys (#233)
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#232 

![image](https://github.com/user-attachments/assets/5ae6118d-3857-4005-8392-5398c8fa91d5)
2024-11-28 17:32:07 -06:00
TheToid
baf179efdb
ignore macos attribute files (#302) 2024-11-28 16:55:51 -06:00
Keaton
2e6794e69b
Add custom refresh rate mode to VSync option (#238)
Rebased @jcm93's refreshinterval branch:
https://github.com/jcm93/Ryujinx/tree/refreshinterval

The option is placed under System/Hacks. Disabled, it's the default
Ryujinx behavior. Enabled, the behavior is shown in the attached
screenshots. If a framerate is too high or low, you can adjust the value
where you normally toggle VSync on and off. It will also cycle through
the default on/off toggles.

Also, in order to reduce clutter, I made an adjustment to remove the
target FPS and only show the percentage.

---------

Co-authored-by: jcm <6864788+jcm93@users.noreply.github.com>
2024-11-25 13:39:09 -06:00
LotP1
e653848a2c
JIT Sparse Function Table (#250)
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More up to date build of the JIT Sparse PR for continued development.
JIT Sparse Function Table was originally developed by riperiperi for the
original Ryujinx project, and decreased the amount of layers in the
Function Table structure, to decrease lookup times at the cost of
slightly higher RAM usage.
This PR rebalances the JIT Sparse Function Table to be a bit more RAM
intensive, but faster in workloads where the JIT Function Table is a
bottleneck. Faster RAM will see a bigger impact and slower RAM (DDR3 and
potentially slow DDR4) will see a slight performance decrease.
This PR also implements a base for a PPTC profile system that could
allow for PPTC with ExeFS mods enabled in the future.
This PR also potentially fixes a strange issue where Avalonia would time
out in some rare instances, e.g. when running ExeFS mods with TotK and a
strange controller configuration.

---------

Co-authored-by: Evan Husted <gr33m11@gmail.com>
2024-11-22 15:33:44 -06:00
Luke Warner
cef88febb2
Implement IAllSystemAppletProxiesService: 350 (OpenSystemApplicationProxy) (#237)
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Implements IAllSystemAppletProxiesService: 350
(OpenSystemApplicationProxy)

This fixes a crash that occurs when launching an NSP forwarder generated
by Nro2Nsp.
2024-11-13 22:29:00 -06:00
Vudjun
6d8738c048
TESTERS WANTED: RyuLDN implementation (#65)
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These changes allow players to matchmake for local wireless using a LDN
server. The network implementation originates from Berry's public TCP
RyuLDN fork. Logo and unrelated changes have been removed.

Additionally displays LDN game status in the game selection window when
RyuLDN is enabled.

Functionality is only enabled while network mode is set to "RyuLDN" in
the settings.
2024-11-11 16:06:50 -06:00
Evan Husted
285ee276b6 misc: Bake in value change logging into ReactiveObject to reduce logic duplication. 2024-11-10 22:03:12 -06:00
Evan Husted
eb6ce7bcb3 misc: chore: replace some new "" additions & some I missed 2024-11-10 20:09:02 -06:00
Jacobwasbeast
b17e4f79fb
Adds the ability to read a amiibo's nickname from the VirtualAmiiboFile (#217)
This feature adds a way to change the Amiibo's nickname inside Smash and
other places where it's used, so it’s not always "Ryujinx." However, I
did not add a GUI or create the Cabinet applet that would allow users to
change this. So you will have to go to system/amiibo and find your
amiibo id to change it.
2024-11-09 21:18:50 -06:00
Jacobwasbeast
8c2d6192ba
Add Dummy Applet to Replace NotImplementedException (#216)
Currently, in Ryujinx, if an app attempts to open an unimplemented
applet, it crashes. This change adds a dummy applet to send a dummy
response instead of crashing and logs the applet.
2024-11-09 19:28:12 -06:00
agnostk
d9c8b7d937
feat: add DebugMouse HID (#163) 2024-11-03 13:58:14 -06:00
Evan Husted
6911e288bc misc: Code cleanups. 2024-11-01 12:00:07 -05:00
Evan Husted
139c195eb7 misc: Replace "" with string.Empty. 2024-11-01 11:57:23 -05:00
MaxLastBreath
9305d171e7
Textures : Increase the amount of VRAM Cache available for Textures based on selected DRAM. (#36) 2024-11-01 06:46:29 -05:00
Evan Husted
dfb4854d19 misc: Replace references to IntPtr/UIntPtr with nint/nuint + code cleanups. 2024-10-26 08:46:50 -05:00
Evan Husted
7618ef134d misc: Code cleanups. 2024-10-24 14:14:17 -05:00
Keaton
f76a97c976
Replace 'Expand DRAM' option with dropdown menu (#32)
Allows to use mods that require a larger memory pool to allocate from.
2024-10-21 23:16:41 -05:00
Evan Husted
b20613661c misc: Code cleanups 2024-10-19 16:41:04 -05:00
Evan Husted
235083ad75 misc: Code cleanups & improvements, again 2024-10-17 01:21:32 -05:00
Evan Husted
456f1ec739 UI: Link to the Discord in the About window, more Discord RPC games. 2024-10-12 21:44:13 -05:00
Evan Husted
df9450d2ad misc: More minor code style changes. 2024-10-12 21:43:02 -05:00
Evan Husted
a989d28e03 misc: Convert UIntUtils.CreateRandom into an extension on Random. 2024-10-12 21:41:36 -05:00
Evan Husted
4c237c4793 misc: Code cleanups & remove references to Patreon & Twitter. 2024-10-11 17:56:59 -05:00
Evan Husted
92b29ae4a5 Chore: Minor code cleanups 2024-10-10 18:17:46 -05:00
Evan Husted
12358182aa Remove unused workflows, remove FUNDING.yml, remove GTK3. 2024-10-07 18:29:08 -05:00
jhorv
73f985d27c
Replace passing by IMemoryOwner<byte> with passing by concrete MemoryOwner<byte> (#7171)
* refactor(perf): pass MemoryOwner<byte> around as itself rather than IMemoryOwner<byte>

* fix(perf): get span via MemoryOwner<byte>.Span property instead of through Memory property

* fix: incorrect comment change
2024-09-18 23:00:54 -03:00
gdkchan
eb8132b627
Change image format view handling to allow view incompatible formats (#7311)
* Allow creating texture aliases on texture pool

* Delete old image format override code

* New format incompatible alias

* Missing bounds check

* GetForBinding now takes FormatInfo

* Make FormatInfo struct more compact
2024-09-17 15:52:30 -03:00
gdkchan
cf77c011e4
Change 6GB DRAM expansion to 8GB (#7313)
* Change 6GB DRAM expansion to 8GB

* Update texts and tooltips
2024-09-17 15:09:20 -03:00
Emmanuel Hansen
2c5c0392f9
Make HLE project AOT friendly (#7085)
* add hle service generator

remove usage of reflection in device state

* remove rd.xml generation

* make applet manager reflection free

* fix typos

* fix encoding

* fix style report

* remove rogue generator reference

* remove double assignment
2024-08-31 11:39:26 -03:00
Emmanuel Hansen
e0acde04bb
Replace ImageSharp with SkiaSharp everywhere (#7030)
* replace ImageSharp with SkiaSharp for inline keyboard applet rendering

* fix avalonia inline keyboard input

* remove image sharp from gtk3 project

* add skiasharp linux assets

* fix whitespace

* fix format

* fix ico image offset when saving shortcut to windows
2024-08-31 11:32:53 -03:00
Tsubasa0504
0137c9e635
nim:eca : Stub CreateServerInterface2 (#7128)
* Add files via upload

* Add files via upload

* Update src/Ryujinx.HLE/HOS/Services/Nim/IShopServiceAccessServerInterface.cs

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2024-08-17 09:57:22 +01:00
gdkchan
d97e995e59
Fix off-by-one on audio renderer PerformanceManager.GetNextEntry (#7139) 2024-07-31 22:22:11 -03:00
gdkchan
95d252b7b8
Update kernel GetInfo SVC for firmware 18.0.0 (#7075)
* Implement kernel GetInfo AliasRegionExtraSize

* Implement IsSvcPermitted

* Remove warning supressions that are no longer needed

* Remove useless cast
2024-07-22 12:46:04 -03:00
TSRBerry
add681144b
Fix checking for the wrong metadata files for applications launched with a different program index (#7055)
* Fix checking for the wrong update metadata file

* Apply the same fix for dlc.json

* Use the base application ids for updates and DLCs in the GUI too

This shouldn't actually change anything, since the program index part of the application id
should always be 0 for all applications currently seen by the GUI.

This was just done for completeness.
2024-07-21 14:42:23 -03:00
TSRBerry
c6dc00815a
Make sure TryGetApplicationsFromFile() doesn't throw exceptions anymore (#7046)
* Add docstrings for exceptions to methods near TryGetApplicationsFromFile()

* Make sure TryGetApplicationsFromFile() doesn't throw exceptions anymore

* Add missing filePath to ApplicationData when loading applications from ExeFS

* Fix typo

Co-authored-by: riperiperi <rhy3756547@hotmail.com>

---------

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2024-07-20 16:35:43 -03:00
TSRBerry
6fbf279fac
Add support for multi game XCIs (second try) (#6515)
* Add default values to ApplicationData directly

* Refactor application loading

It should now be possible to load multi game XCIs.
Included updates won't be detected for now.
Opening a game from the command line currently only opens the first one.

* Only include program NCAs where at least one tuple item is not null

* Get application data by title id and add programIndex check back

* Refactor application loading again and remove duplicate code

* Actually use patch ncas for updates

* Fix number of applications found with multi game xcis

* Don't load bundled updates from multi game xcis

* Change ApplicationData.TitleId type to ulong & Add TitleIdString property

* Use cnmt files and ContentCollection to load programs

* Ava: Add updates and DLCs from gamecarts

* Get the cnmt file from its NCA

* Ava: Identify bundled updates in updater window

* Fix the (hopefully) last few bugs

* Add idOffset parameter to GetNcaByType

* Handle missing file for dlc.json

* Ava: Shorten error message for invalid files

* Gtk: Add additional string for bundled updates in TitleUpdateWindow

* Hopefully fix DLC issues

* Apply formatting

* Finally fix DLC issues

* Adjust property names and fileSize field

* Read the correct update file

* Fix wrong casing for application id strings

* Rename TitleId to ApplicationId

* Address review comments

* Apply suggestions from code review

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Gracefully fail when loading pfs for update and dlc window

* Fix applications with multiple programs

* Fix DLCWindow crash on GTK

* Fix some GUI issues

* Remove IsXci again

* Don't add duplicates to update/dlc windows

* Avoid double lookup

* Preserve DLC enabled state for bundled DLCs

* Fix DLCWindow not opening using GTK

* Fix missing information when loading applications from file

* Address review feedback

Rename ContentCollection to ContentMetaData
Fix casing issues in log messages
Use null as the default value for updatePath

* Fix re-adding bundled DLCs every time

* Fix bundled DLCs disappearing

* Abstract common code to open application pfs

* Remove unused imports

* Fix file exists check when loading DLCs

* Load bundled DLCs only using dlc.json

* Load AoC items correctly

* Add all DLCs from a PFS

* Add argument to launch a specific application id

* Use application-id argument for shortcuts if necessary

* Return the application id from the control NCA if possible

* GetApplicationInformation: Don't overwrite application ids

Move SaveDataOwnerId check to the top, since it seems to be more reliable.

* Get application ids from CNMT again

This commit reverts some parts of 61615b8f0d6f90ae86778958ddc38eaf6dc280ab.
Since the issue wasn't actually related to the application id in CMNTs, we can remove the wrong assumptions.

* Revert erroneous axaml change from adca8900

* Rename title to application

* Wrap nsp/pfs0 case with curly braces

* Check if _applicationData.ControlHolder.ByteSpan is zeros only once

* Catch exceptions while loading applications from nsps

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2024-07-16 18:17:32 -03:00
jhorv
a6dbb2ad2b
replace ByteMemoryPool usage in Ryujinx.HLE (#6953) 2024-07-15 19:21:53 -03:00
Rafa
0c3421973c
SetProcessMemoryPermission address and size are always 64-bit (#6977) 2024-06-25 09:40:53 +02:00
jhorv
311ca3c3f1
fix: for pooled memory used for reference types, clear it on return to the pool so that it doesn't prevent GC of the instances it contained (#6937) 2024-06-16 17:47:47 -03:00
riperiperi
c1ed150949
Kernel: Wake cores from idle directly rather than through a host thread (#6837)
* Kernel: Wake cores from idle directly rather than through a host thread

Right now when a core enters an idle state, leaving that idle state requires us to first signal the core's idle thread, which then signals the correct thread that we want to run on the core. This means that in a lot of cases, we're paying double for a thread to be woken from an idle state.

This PR moves this process to happen on the thread that is waking others out of idle, instead of an idle thread that needs to be woken first.

For compatibility the process has been kept as similar as possible - the process for IdleThreadLoop has been migrated to TryLeaveIdle, and is gated by a condition variable that lets it run only once at a time for each core. A core is only considered for wake from idle if idle is both active and has been signalled - the signal is consumed and the active state is cleared when the core leaves idle.

Dummy threads (just the idle thread at the moment) have been changed to have no host thread, as the work is now done by threads entering idle and signalling out of it.

This could put a bit of extra work on threads that would have triggered `_idleInterruptEvent` before, but I'd expect less work than signalling all those reset events and the OS overhead that follows. Worst case is that other threads performing these signals at the same time will have to wait for each other, but it's still going to be a very short amount of time.

Improvements are best seen in games with heavy (or very misguided) multithreading, such as Pokemon: Legends Arceus. Improvements are expected in Scarlet/Violet and TOTK, but are harder to measure.

Testing on Linux/MacOS still to be done, definitely need to test more games as this affects all of them (obviously) and any issues might be rare to encounter.

* Remove _idleThread entirely

* Use spinwait so we don't completely blast the CPU with cmpxchg

* Didn't I already do this

* Cleanup
2024-05-22 17:47:27 -03:00
Tsubasa0504
cada4d04ef
HID: Stub IHidServer: 134 (SetNpadAnalogStickUseCenterClamp) (#6664)
* Add files via upload

* Update IHidServer.cs

mistakes...

* format

how do i do it

* Update src/Ryujinx.HLE/HOS/Services/Hid/IHidServer.cs

Co-authored-by: Agatem <agaatem@outlook.com>

* Update src/Ryujinx.HLE/HOS/Services/Hid/IHidServer.cs

Co-authored-by: Agatem <agaatem@outlook.com>

* bruh

* Apply suggestions from code review

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* use readuint32 instead

* second thought

* i hope it works

thanks someone higher up with the same thing

* pid

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* styles i think

* Apply suggestions from code review

Co-authored-by: makigumo <makigumo@users.noreply.github.com>

---------

Co-authored-by: Agatem <agaatem@outlook.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: makigumo <makigumo@users.noreply.github.com>
2024-05-14 16:26:49 +02:00
riperiperi
3d4dea624d
HID: Correct direct mouse deltas (#6736)
The delta position of the mouse should be the difference between the current and last position. Subtracting the last deltas doesn't really make sense.

Won't implement pointer lock for first person games, but might stop some super weird behaviour with the mouse values appearing totally random.
2024-04-28 18:55:37 +02:00
jhorv
216026c096
Use pooled memory and avoid memory copies (#6691)
* perf: use ByteMemoryPool

* feat: KPageTableBase/KPageTable new methods to read and write `ReadOnlySequence<byte>`

* new: add IWritableBlock.Write(ulong, ReadOnlySequence<byte>) with default impl

* perf: use GetReadOnlySequence() instead of GetSpan()

* perf: make `Parcel` IDisposable, use `ByteMemoryPool` for internal allocation, and make Parcel consumers dispose of it

* remove comment about copySize

* remove unnecessary Clear()
2024-04-21 12:57:35 +02:00
Marco Carvalho
99f46e22e2
Do not compare Span<T> to 'null' or 'default' (#6683) 2024-04-19 09:21:21 -03:00
Marco Carvalho
22fb8c9d4f
Update to new standard for volatility operations (#6682) 2024-04-19 09:03:52 -03:00
gdkchan
2ddd3dd4a7
Allow BSD sockets Poll to exit when emulation ends (#6650) 2024-04-11 14:56:21 +02:00
gdkchan
a8f7ababb5
Revert "Update StoreConstantToMemory to match StoreConstantToAddress on value…" (#6649)
This reverts commit 22e3ff06b5.
2024-04-10 21:50:06 -03:00
WilliamWsyHK
22e3ff06b5
Update StoreConstantToMemory to match StoreConstantToAddress on value read (#6642) 2024-04-11 00:03:37 +02:00
Marco Carvalho
3e0d67533f
Enhance Error Handling with Try-Pattern Refactoring (#6610)
* Enhance Error Handling with Try-Pattern Refactoring

* refactoring

* refactoring

* Update src/Ryujinx.HLE/FileSystem/ContentPath.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2024-04-07 17:55:34 -03:00
Marco Carvalho
0b55914864
Replacing the try-catch block with null-conditional and null-coalescing operators (#6612)
* Replacing the try-catch block with null-conditional and null-coalescing operators

* repeating
2024-04-07 16:49:14 -03:00
gdkchan
12b235700c
Delete old 16KB page workarounds (#6584)
* Delete old 16KB page workarounds

* Rename Supports4KBPage to UsesPrivateAllocations

* Format whitespace

* This one should be false too

* Update XML doc
2024-04-06 13:51:44 -03:00
WilliamWsyHK
c8bb05633e
Add mod enablement status in the log message (#6571) 2024-04-06 13:47:01 +02:00
Ac_K
6d28b64312
ts: Migrate service to Horizon project (#6514)
* ts: Migrate service to Horizon project

This PR migrate the `ts` service (stored in `ptm`) to the Horizon project:
- It stubs all known IPCs.
- IpcServer consts are checked by RE.

Closes #6480

* Fix args
2024-04-05 15:45:43 -03:00
gdkchan
b323a01738
Implement host tracked memory manager mode (#6356)
* Add host tracked memory manager mode

* Skipping flush is no longer needed

* Formatting + revert unrelated change

* LightningJit: Ensure that dest register is saved for load ops that do partial updates

* avoid allocations when doing address space lookup

Add missing improvement

* IsRmwMemory -> IsPartialRegisterUpdateMemory

* Ensure we iterate all private allocations in range

* PR feedback and potential fixes

* Simplified bridges a lot

* Skip calling SignalMappingChanged if Guest is true

* Late map bridge too

* Force address masking for prefetch instructions

* Reprotection for bridges

* Move partition list validation to separate debug method

* Move host tracked related classes to HostTracked folder

* New HostTracked namespace

* Move host tracked modes to the end of enum to avoid PPTC invalidation

---------

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2024-03-26 23:33:24 -03:00
standstaff
e19e7622a3
chore: remove repetitive words (#6500)
Signed-off-by: standstaff <zhengxingru@yeah.net>
2024-03-16 19:49:54 +01:00
TSRBerry
3924bd1a43
Update dependencies from SixLabors to the latest version before the license change (#6440)
* nuget: bump SixLabors.ImageSharp from 1.0.4 to 2.1.3 (#3976)

* nuget: bump SixLabors.ImageSharp from 1.0.4 to 2.1.3

Bumps [SixLabors.ImageSharp](https://github.com/SixLabors/ImageSharp) from 1.0.4 to 2.1.3.
- [Release notes](https://github.com/SixLabors/ImageSharp/releases)
- [Commits](https://github.com/SixLabors/ImageSharp/compare/v1.0.4...v2.1.3)

---
updated-dependencies:
- dependency-name: SixLabors.ImageSharp
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>

* Update for 2.x changes

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Mary <mary@mary.zone>

* Update SixLabors.ImageSharp to 2.1.7

This is the latest version we can update to without the license change.

* Update SixLabors.ImageSharp.Drawing to v1.0.0

This is the latest version we can update to without the license change.

---------

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Mary <mary@mary.zone>
2024-03-08 13:16:32 -03:00
gdkchan
d4d0a48bfe
Migrate Audio service to new IPC (#6285)
* Migrate audren to new IPC

* Migrate audout

* Migrate audin

* Migrate hwopus

* Bye bye old audio service

* Switch volume control to IHardwareDeviceDriver

* Somewhat unrelated changes

* Remove Concentus reference from HLE

* Implement OpenAudioRendererForManualExecution

* Remove SetVolume/GetVolume methods that are not necessary

* Remove SetVolume/GetVolume methods that are not necessary (2)

* Fix incorrect volume update

* PR feedback

* PR feedback

* Stub audrec

* Init outParameter

* Make FinalOutputRecorderParameter/Internal readonly

* Make FinalOutputRecorder IDisposable

* Fix HardwareOpusDecoderManager parameter buffers

* Opus work buffer size and error handling improvements

* Add AudioInProtocolName enum

* Fix potential divisions by zero
2024-02-22 16:58:33 -03:00
gdkchan
c43fb92bbf
Ensure service init runs after Horizon constructor (#6342) 2024-02-22 13:55:29 -03:00
Exhigh
103e7cb021
hid: Stub SetTouchScreenResolution (#6322)
* hid: Implement SetTouchScreenResolution

* Fix Tomb Raider I-III Remastered from crashing without enabling Ignore Missing Services

* PR Feedback: Update Comments
2024-02-17 14:49:50 -03:00
gdkchan
74a18b7c18
Fix PermissionLocked check on UnmapProcessCodeMemory (#6314) 2024-02-15 16:16:01 -03:00
gdkchan
d1a093e5ca
Stub VSMS related ioctls (#6313)
* Stub VSMS related ioctls

* Clean up usings
2024-02-15 19:48:22 +01:00
Isaac Marovitz
f06d22d6f0
Infra: Capitalisation Consistency (#6296)
* Rename Ryujinx.UI.Common

* Rename Ryujinx.UI.LocaleGenerator

* Update in Files

AboutWindow

* Configuration State

* Rename projects

* Ryujinx/UI

* Fix build

* Main remaining inconsistencies

* HLE.UI Namespace

* HLE.UI Files

* Namespace

* Ryujinx.UI.Common.Configuration.UI

* Ryujinx.UI.Common,Configuration.UI Files

* More instances
2024-02-11 03:09:18 +01:00
riperiperi
d56bab1e24
AccountService: Cache token data (#6260)
* AccountService: Cache token data

This method appears to indicate that the token returned should be cached. I've made it so that it generates a token that lasts until its expiration time, and reuses it on subsequent calls.

* Private naming convention
2024-02-06 23:11:20 +01:00
gdkchan
e5066449a5
Limit remote closed session removal to SM service (#6248) 2024-02-03 19:40:09 +01:00
gdkchan
d704bcd93b
Ensure SM service won't listen to closed sessions (#6246)
* Ensure SM service won't listen to closed sessions

* PR feedback
2024-02-02 20:56:51 -03:00
gdkchan
4117c13377
Migrate friends service to new IPC (#6174)
* Migrate friends service to new IPC

* Add a note that the pointer buffer size and domain counts are wrong

* Wrong length

* Format whitespace

* PR feedback

* Fill in structs from PR feedback

* Missed that one

* Somehow forgot to save that one

* Fill in enums from PR review

* Language enum, NotificationTime

* Format whitespace

* Fix the warning
2024-01-29 22:45:40 +01:00
Ac_K
7795b662a9
Mod: Do LayeredFs loading Parallel to improve speed (#6180)
* Mod: Do LayeredFs loading Parallel to improve speed

This fixes and superseed #5672 due to inactivity, nothing more.
(See original PR for description)

Testing are welcome.

Close #5661

* Addresses gdkchan's feedback

* commit to test mako change

* Revert "commit to test mako change"

This reverts commit 8b0caa8a21db298db3dfcbe5b7e9029c4f066c46.
2024-01-29 16:32:34 +01:00
gdkchan
30bdc4544e
Fix NRE when calling GetSockName before Bind (#6206) 2024-01-29 16:28:32 +01:00
Isaac Marovitz
a620cbcc90
Ava UI: Mod Manager Fixes (#6179)
* Fix string format + Crash

* Better Logging

* Properly Delete Mods

Rename

* Catch when trying to access bad directory
2024-01-26 15:25:48 +01:00
Ac_K
cea204d48e
Fs: Log when Commit fails due to PathAlreadyInUse (#6178)
* Fs: Log when Commit fails due to PathAlreadyInUse

This fixes and superseed #5418, nothing more.
(See original PR for description)

Co-Authored-By: James R T <jamestiotio@gmail.com>

* Update IFileSystem.cs

---------

Co-authored-by: James R T <jamestiotio@gmail.com>
2024-01-26 02:43:15 +01:00
Isaac Marovitz
35fb409e85
Ava UI: Mod Manager (#4390)
* Let’s start again

* Read folders and such

* Remove Open Mod Folder menu items

* Fix folder opening, Selecting/deselecting

* She works

* Fix GTK

* AddMod

* Delete

* Fix duplicate entries

* Fix file check

* Avalonia 11

* Style fixes

* Final style fixes

* Might be too general

* Remove unnecessary using

* Enable new mods by default

* More cleanup

* Fix saving metadata

* Dont deseralise ModMetadata several times

* Avalonia I hate you

* Confirmation dialgoues

* Allow selecting multiple folders

* Add back secondary folder

* Search both paths

* Fix formatting

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Rename Title to Application

* Generic locale key

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Locale Updates

* GDK Feedback

* Fix

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2024-01-26 02:02:28 +01:00
Ac_K
cd37c75b82
Horizon: Implement arp:r and arp:w services (#5802)
* Horizon: Implement arp:r and arp:w services

* Fix formatting

* Remove HLE arp services

* Revert "Remove HLE arp services"

This reverts commit c576fcccadb963db56b96bacabd1c1ac7abfb1ab.

* Keep LibHac impl since it's used in bcat

* Addresses gdkchan's feedback

* ArpApi in PrepoIpcServer and remove LmApi

* Fix 2

* Fixes ArpApi init

* Fix encoding

* Update PrepoService.cs

* Fix prepo
2024-01-25 23:06:53 +01:00
TSRBerry
43705c2320
ssl: Work around missing remote hostname for authentication (#5988)
* ssl: Retrieve remote hostnames if the provided hostname is empty

 This avoids crashing with an AuthenticationException.

* ssl: Remove unused variable from RetrieveHostName
2024-01-25 20:10:51 +01:00
gdkchan
9a28ba72b1
Use unix timestamps on GetFileTimeStampRaw (#6169) 2024-01-24 19:26:59 -03:00
gdkchan
f241f88558
Add a separate device memory manager (#6153)
* Add a separate device memory manager

* Still need this

* Device writes are always tracked

* Device writes are always tracked (2)

* Rename more instances of gmm to mm
2024-01-22 17:14:46 -03:00
gdkchan
427b7d06b5
Implement a new JIT for Arm devices (#6057)
* Implement a new JIT for Arm devices

* Auto-format

* Make a lot of Assembler members read-only

* More read-only

* Fix more warnings

* ObjectDisposedException.ThrowIf

* New JIT cache for platforms that enforce W^X, currently unused

* Remove unused using

* Fix assert

* Pass memory manager type around

* Safe memory manager mode support + other improvements

* Actual safe memory manager mode masking support

* PR feedback
2024-01-20 11:11:28 -03:00
gdkchan
870d9599cc
Change shader cache init wait method (#6131)
* Change shader cache init wait method

* Make field readonly
2024-01-18 14:17:38 -03:00
Isaac Marovitz
4fbc978e73
Switch to Microsoft.IdentityModel.JsonWebTokens (#6108)
* Switch to `Microsoft.IdentityModel.JsonWebTokens`

* Formatting
2024-01-13 11:39:00 +01:00
gdkchan
59a0c7cfd8
Fix PPTC version string for firmware titles (#6071) 2024-01-04 00:08:10 +01:00
gdkchan
6f50b9bdb0
Add support for PermissionLocked attribute added on firmware 17.0.0 (#6072)
* Update MemoryState enum and add new flags

* Add support for new PermissionLocked attribute added on firmware 17.0.0

* Format whitespace
2024-01-04 00:05:14 +01:00
TSRBerry
2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
* editorconfig: Add default charset

* Change file encoding from UTF-8-BOM to UTF-8
2023-12-04 14:17:13 +01:00
riperiperi
1be668e68a
HLE: Add OS-specific precise sleep methods to reduce spinwaiting (#5948)
* feat: add nanosleep for linux and macos

* Add Windows 0.5ms sleep

- Imprecise waits for longer waits with clock alignment
- 1/4 the spin time on vsync timer

* Remove old experiment

* Fix event leak

* Tweaking for MacOS

* Linux tweaks, nanosleep vsync improvement

* Fix overbias

* Cleanup

* Fix realignment

* Add some docs and some cleanup

NanosleepPool needs more, Nanosleep has some benchmark code that needs removed.

* Rename "Microsleep" to "PreciseSleep"

Might have been confused with "microseconds", which no measurement is performed in.

* Remove nanosleep measurement

* Remove unused debug logging

* Nanosleep Pool Documentation

* More cleanup

* Whitespace

* Formatting

* Address Feedback

* Allow SleepUntilTimePoint to take EventWaitHandle

* Remove `_chrono` stopwatch in SurfaceFlinger

* Move spinwaiting logic to PreciseSleepHelper

Technically, these achieve different things, but having them here makes them easier to reuse or tune.
2023-11-30 15:39:42 -03:00
Zoltan Csizmadia
29e192f241
Migrate to .NET 8 (#5887)
* Change TargetFramework to net8.0

* Disable info messages

* Fix warings

* Disable additional analyzer messages

* Fix typo

* Add whitespace

* Fix ref vs in warnings

* Use explicit [In] on array parameters

* No need to guard Remove with Contains

* Use 'ArgumentOutOfRangeException.ThrowIf...' instead of explicitly throwing a new exception instance

* Bump .NET SDK version

* Enable JsonSerializerIsReflectionEnabledByDefault

* Use 8.0.100 GA release

* Bump System package versions

---------

Co-authored-by: Zoltan Csizmadia <Zoltan.Csizmadia@vericast.com>
2023-11-15 17:41:31 +01:00
gdkchan
51065d9129
Revert "Add support for multi game XCIs (#5638)" (#5914)
This reverts commit 5c3cfb84c0.
2023-11-11 23:35:30 -03:00
TSRBerry
5c3cfb84c0
Add support for multi game XCIs (#5638)
* Add default values to ApplicationData directly

* Refactor application loading

It should now be possible to load multi game XCIs.
Included updates won't be detected for now.
Opening a game from the command line currently only opens the first one.

* Only include program NCAs where at least one tuple item is not null

* Get application data by title id and add programIndex check back

* Refactor application loading again and remove duplicate code

* Actually use patch ncas for updates

* Fix number of applications found with multi game xcis

* Don't load bundled updates from multi game xcis

* Change ApplicationData.TitleId type to ulong & Add TitleIdString property

* Use cnmt files and ContentCollection to load programs

* Ava: Add updates and DLCs from gamecarts

* Get the cnmt file from its NCA

* Ava: Identify bundled updates in updater window

* Fix the (hopefully) last few bugs

* Add idOffset parameter to GetNcaByType

* Handle missing file for dlc.json

* Ava: Shorten error message for invalid files

* Gtk: Add additional string for bundled updates in TitleUpdateWindow

* Hopefully fix DLC issues

* Apply formatting

* Finally fix DLC issues

* Adjust property names and fileSize field

* Read the correct update file

* Fix wrong casing for application id strings

* Rename TitleId to ApplicationId

* Address review comments

* Fix formatting issues

* Apply suggestions from code review

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Gracefully fail when loading pfs for update and dlc window

* Fix applications with multiple programs

* Fix DLCWindow crash on GTK

* Fix some GUI issues

* Remove IsXci again

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-11-11 21:56:57 +01:00
gdkchan
815819767c
Force all exclusive memory accesses to be ordered on AppleHv (#5898)
* Implement reprotect method on virtual memory manager (currently stubbed)

* Force all exclusive memory accesses to be ordered on AppleHv

* Format whitespace

* Fix test build

* Fix comment copy/paste

* Fix wrong bit for isLoad

* Update src/Ryujinx.Cpu/AppleHv/HvMemoryManager.cs

Co-authored-by: riperiperi <rhy3756547@hotmail.com>

---------

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2023-11-07 13:24:10 -03:00
gdkchan
7b62f7475e
Fix AddSessionObj NRE regression (#5875) 2023-11-01 21:47:40 +01:00
riperiperi
a16d582a10
[HLE] Remove ServerBase 1ms polling (#5855)
Added a KEvent for each ServerBase which signals whenever a session is added to the _sessions list, which allows it to rerun the ReplyAndReceive with the new session handle.

This greatly reduces the presence of ServerBase on profiles, especially of games that aren't particularly busy. It should also increase responsiveness when adding session objects, as it doesn't take at most 1ms for them to start working.

It also reduces the load on KTimeManager, which could allow it to spin less often. I have noticed that a bunch of games still do 1ms waits (they actually request a bit less than 1ms), so they still end up spinning to the next millisecond. Maybe for waits like this, it could attempt to nudge the timepoints to snap to each other when they're close enough, and also snap to whole millisecond waits when close enough.
2023-10-30 23:26:31 +01:00
TSRBerry
c14ce4d2a5
Add ldn_mitm as a network client for LDN (#5656)
* Add relevant files from private repo

Hopefully I didn't miss anything.

JsonHelper.cs is a debug only change
I only added line 810-812 in IUserLocalCommunicationService.cs
for the new Spacemeowx2Ldn case.

* Add a small README.md

just for fun

* Add note about NetCoreServer update to 5.1.0

* Fix a few issues

Fix usage of wrong broadcast address
Log warning if empty userstring was received
and don't add them to outNetworkInfo

* Add warning about incompatibility with public LDN version

* Add missing changes from old_master

* Adjust ldn_mitm for Ryujinx/Ryujinx#3805

* ldn: Adapt to changes from #4582

* ldn_mitm: First cleanup iteration

* ldn_mitm: Second cleanup iteration

* Credit spacemeowx2 in README.md

* Address first review comments by AcK

Adhere to Ryujinx coding style
Remove leftover log calls
Change category of a few log calls
Remove leftover debug notes

* Replace return type with void for methods always returning true

* Address first review comments by riperiperi

Purely stylistic changes:
- Adhere to naming style for internal fields
- Improve code formatting

* Throw InvalidOperationException when calling wrong ldn proxy methods

* Add missing newlines in LanDiscovery.Scan()

* Fix Linux not receiving broadcast packets

* Remove ILdnUdpSocket

It's very unlikely that we will ever need a udp client.
Thus we should simplify LanDiscovery initialization
and remove the parameter of InitUdp().

* ldn_mitm: Improve formatting

* fixup! Fix Linux not receiving broadcast packets

By opening the udp server on 'LocalBroadcastAddr'
Linux refused to answer packets going to LocalAddr.
So in order to fix this problem, Linux now opens two LdnProxyUdpServers.

* ldn_mitm: Fix assigning incorrect NodeIds

This just made connecting a lot more reliable! Thanks @riperiperi

* Fix node ids when leaving/joining

* Change NodeId behaviour to work like RyuLdn

* Change timing for accept and network info being reported.

* Wait for connection before sending anything.

* Remove ConnectAsync() from ILdnTcpSocket

* Only broadcast scan responses if we're hosting a network.

* Fix some filters, scan network duplication.

* Fix silly mistake

* Don't die on duplicates, just replace.

* Lock around node updates

These can happen from multiple threads.

* ldn_mitm: Fix namespaces for Types

Improve formatting
Add warning if compression failed

* Add quicker scan, forgetting networks that disappear.

* Always force a network sync when updating AdvertiseData

* Fix TCP frame size being too large for compressed frames

* Allow ldn_mitm to pass -1 id for room localcommunicationids.

* ldn_mitm: Match server socket options

* ldn_mitm: Use correct socket options

* ldn_mitm: Remove TCP broadcast socket options

* config: Rename Spacemeowx2Ldn to LdnMitm

* ldn_mitm: Generate random fake SSID

* ldn_mitm: Adjust logging statements/levels

* ldn_mitm: Add missing Stop() call for udp2

* ldn_mitm: Adjust formatting

* ldn_mitm: Add stub comments and adjust existing ones

* ldn: Add LdnConst class & set tx/rx buffer sizes correctly

* Move LdnConst out of UserServiceCreator

Replace a few values with LdnConsts

* ldn: Adjust namespaces and client names

* ldn_mitm: Adjust formatting

* ldn: Rename RyuLdn to LdnRyu

* Replace LanProtocol.Read() refs with scoped refs

* Add MIT license for ldn_mitm

* Clarify that network interface is also used for LDN

Although it's currently only used by ldn_mitm,
it would probably be more confusing to exclude RyuLdn there.

* Fix giving a station node id 0

* Update Nuget packages

* Remove LdnHelper

* Add update functions for EnableInternetAccess setting

* ldn: Log MultiplayerMode and DisableP2P

* ldn: Adjust namespaces

* Apply formatting

* Conform to Ryujinx code style

* Remove ldn_mitm from THIRDPARTY.md

It shouldn't have been there in the first place.

* Improve formatting

---------

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-10-26 00:32:13 +02:00
Alex Barney
56fe2ff535
Fix loading tickets from a Sha256PartitionFileSystem (#5844) 2023-10-24 13:26:25 -03:00
Alex Barney
b1f8f868f6
Fix the AOC manager using incorrect paths (#5840)
* Fix the content manager using incorrect path for some AOC NCAs

* Check Results in a few more places in the content manager
2023-10-23 14:34:31 -03:00
Alex Barney
d773d5152e
Update to LibHac 0.19.0 (#5831)
* Update to LibHac v0.19.0

- PartitionFileSystem classes now fully match Nintendo's implementation. Current code creating a PartitionFileSystem now need to use the Initialize method.
- Implementing nn::gcsrv and nn::sdmmcsrv now means the FS server now uses that abstraction instead of the old one where we passed in an IDeviceOperator.

* Add GetFileSystemAttribute
2023-10-22 20:30:46 -03:00
Ac_K
1e06b28b22
Horizon: Migrate usb and psc services (#5800)
* Horizon: Migrate Usb and Psc services

* Fix formatting

* Adresses feedback
2023-10-13 23:13:15 -03:00
TSRBerry
4e2bb13080
Fix games freezing after initializing LDN 1021 times (#5787)
* Close handle for stateChangeEvent on Finalize

* Properly dispose NetworkClient before setting it to null
2023-10-09 13:47:47 +00:00
riperiperi
086564c3c8
HLE: Fix Mii crc generation and minor issues (#5766)
* HLE: Fix Mii crc generation

Validating CRCs for data and device involves calculating the crc of all data including the crc being checked, which should then be 0.

The crc should be _generated_ on all data _before_ the crc in the struct. It shouldn't include the crcs themselves.

This fixes all generated miis (eg. default) having invalid crcs. This does not affect mii maker, as that generates its own charinfo.

Does not fix MK8D crash.

* Fix other mii issues

* Fully define all fields for Nickname and Ver3StoreData

Fixes an issue where the nickname for a mii would only have the first character on some method calls.

* Add Array96 type
2023-10-06 19:23:39 -03:00
Marco Carvalho
7835968214
Strings should not be concatenated using '+' in a loop (#5664)
* Strings should not be concatenated using '+' in a loop

* fix IDE0090

* undo GenerateLoadOrStore

* prefer string interpolation

* Update src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs

Co-authored-by: Mary <thog@protonmail.com>

---------

Co-authored-by: Mary <thog@protonmail.com>
2023-10-05 12:41:00 +02:00