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gpu: Switch the 500ms timeout back to 1s
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It seemed like it was waiting for 1 second no matter what; might as well have the log & syncpoint map match reality.
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@ -83,7 +83,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
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// TODO: Remove this when GPU channel scheduling will be implemented.
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// TODO: Remove this when GPU channel scheduling will be implemented.
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if (timeout == Timeout.InfiniteTimeSpan)
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if (timeout == Timeout.InfiniteTimeSpan)
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{
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{
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timeout = TimeSpan.FromMilliseconds(500);
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timeout = TimeSpan.FromSeconds(1);
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}
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}
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using ManualResetEvent waitEvent = new(false);
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using ManualResetEvent waitEvent = new(false);
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