Multiple servers can be added to Ferrite to playback from any Kodi server that the user wants. This also adds the ability to have friendly names which makes it easier to select what server to play on. Each server shows the user whether it's online or not through Kodi's JSONRPC ping method. Signed-off-by: kingbri <bdashore3@proton.me>
52 lines
1.3 KiB
Swift
52 lines
1.3 KiB
Swift
//
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// KodiServerView.swift
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// Ferrite
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//
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// Created by Brian Dashore on 3/11/23.
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//
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import SwiftUI
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struct KodiServerView: View {
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@EnvironmentObject var pluginManager: PluginManager
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@EnvironmentObject var logManager: LoggingManager
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var server: KodiServer
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@State private var isActive = false
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@State private var pingInProgress = false
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@State private var viewTask: Task<Void, Never>?
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var body: some View {
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HStack {
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Text(server.name)
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Spacer()
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if pingInProgress {
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ProgressView()
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} else {
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Circle()
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.foregroundColor(isActive ? .green : .red)
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.frame(width: 10, height: 10)
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}
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}
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.backport.onAppear {
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viewTask = Task {
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pingInProgress = true
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do {
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try await pluginManager.kodi.ping(server: server)
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isActive = true
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} catch {
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logManager.error("Kodi server \(server.name): \(error)", showToast: false)
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isActive = false
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}
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pingInProgress = false
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}
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}
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.onDisappear {
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viewTask?.cancel()
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}
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}
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}
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