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Now that the GPU is initialized when video backends are initialized, it's no longer needed to query components once the game is running: it can be done when yuzu is booting. This allows us to pass components between constructors and in the process remove all Core::System references in the video backend. |
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| .. | ||
| buffer_block.h | ||
| buffer_cache.h | ||
| map_interval.cpp | ||
| map_interval.h | ||