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The current arguments worked by happenstance as games only ever submit one syncpoint and request one fence back, if a game were to do something other than this then the arguments would've been parsed entirely wrong. |
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| .. | ||
| devices | ||
| nvdata.h | ||
| nvdrv.cpp | ||
| nvdrv.h | ||
| nvdrv_interface.cpp | ||
| nvdrv_interface.h | ||
| nvmemp.cpp | ||
| nvmemp.h | ||
| syncpoint_manager.cpp | ||
| syncpoint_manager.h | ||