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* Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader According to game symbols(SMO), there's references to UpdateDataHeader which seems to be what AudioRendererResponse actually is * oops * AudioRendererParameters should be AudioRendererParameter according to SMO |
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| .. | ||
| audin_u.cpp | ||
| audin_u.h | ||
| audio.cpp | ||
| audio.h | ||
| audout_u.cpp | ||
| audout_u.h | ||
| audrec_u.cpp | ||
| audrec_u.h | ||
| audren_u.cpp | ||
| audren_u.h | ||
| codecctl.cpp | ||
| codecctl.h | ||