Citron-emu/src/audio_core
bunnei 50d0cc2716 audio_core: common: Bump audio revision to 9.
- This is used in fw 12.x.x games.
2021-06-24 18:22:10 -07:00
..
algorithm Make the coding conventions more consistant 2020-12-30 19:03:26 -05:00
audio_out.cpp common: Move settings to common from core. 2021-04-14 16:24:03 -07:00
audio_out.h
audio_renderer.cpp general: Replace RESULT_SUCCESS with ResultSuccess 2021-06-02 00:39:27 -04:00
audio_renderer.h
behavior_info.cpp
behavior_info.h
buffer.h
CMakeLists.txt Add SDL2 audio backend 2021-06-06 11:28:38 +02:00
codec.cpp
codec.h
command_generator.cpp revert to std::sin and std::cos 2021-02-12 18:48:10 -08:00
command_generator.h audren: Implement I3dl2Reverb 2021-02-12 18:48:10 -08:00
common.h audio_core: common: Bump audio revision to 9. 2021-06-24 18:22:10 -07:00
cubeb_sink.cpp common: Move settings to common from core. 2021-04-14 16:24:03 -07:00
cubeb_sink.h
delay_line.cpp address issues 2021-02-12 18:48:10 -08:00
delay_line.h revert to std::sin and std::cos 2021-02-12 18:48:10 -08:00
effect_context.cpp revert to std::sin and std::cos 2021-02-12 18:48:10 -08:00
effect_context.h audren: Implement I3dl2Reverb 2021-02-12 18:48:10 -08:00
info_updater.cpp general: Replace RESULT_SUCCESS with ResultSuccess 2021-06-02 00:39:27 -04:00
info_updater.h
memory_pool.cpp
memory_pool.h
mix_context.cpp
mix_context.h
null_sink.h
sdl2_sink.cpp Various suggestions by v1993 and lioncash 2021-06-07 12:51:59 +02:00
sdl2_sink.h Add SDL2 audio backend 2021-06-06 11:28:38 +02:00
sink.h
sink_context.cpp
sink_context.h Add missing includes (#6521) 2021-06-24 03:24:17 -04:00
sink_details.cpp Add SDL2 audio backend 2021-06-06 11:28:38 +02:00
sink_details.h
sink_stream.h
splitter_context.cpp
splitter_context.h
stream.cpp Implement audout GetAudioOutPlayedSampleCount 2021-06-22 04:39:17 +01:00
stream.h Implement audout GetAudioOutPlayedSampleCount 2021-06-22 04:39:17 +01:00
time_stretch.cpp
time_stretch.h
voice_context.cpp
voice_context.h core: Silence Wclass-memaccess warnings 2021-01-15 16:31:19 -03:00