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This was causing some games (most notably Pokemon Quest) to softlock due to an event being fired when not supposed to. This also removes a hack wherein we were firing the state changed event when the game retrieves it, which is incorrect. |
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| .. | ||
| applets.cpp | ||
| applets.h | ||
| software_keyboard.cpp | ||
| software_keyboard.h | ||
| stub_applet.cpp | ||
| stub_applet.h | ||